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---
title: "Blender Mcp — Control Blender directly from Hermes via socket connection to the blender-mcp addon"
sidebar_label: "Blender Mcp"
description: "Control Blender directly from Hermes via socket connection to the blender-mcp addon"
---
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
# Blender Mcp
Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender.
## Skill metadata
| | |
|---|---|
| Source | Optional — install with `hermes skills install official/creative/blender-mcp` |
| Path | `optional-skills/creative/blender-mcp` |
| Version | `1.0.0` |
| Author | alireza78a |
| Platforms | linux, macos, windows |
## Reference: full SKILL.md
:::info
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
:::
# Blender MCP
Control a running Blender instance from Hermes via socket on TCP port 9876.
## Setup (one-time)
### 1. Install the Blender addon
curl -sL https://raw.githubusercontent.com/ahujasid/blender-mcp/main/addon.py -o ~/Desktop/blender_mcp_addon.py
In Blender:
Edit > Preferences > Add-ons > Install > select blender_mcp_addon.py
Enable "Interface: Blender MCP"
### 2. Start the socket server in Blender
Press N in Blender viewport to open sidebar.
Find "BlenderMCP" tab and click "Start Server".
### 3. Verify connection
nc -z -w2 localhost 9876 && echo "OPEN" || echo "CLOSED"
## Protocol
Plain UTF-8 JSON over TCP -- no length prefix.
Send: {"type": "<command>", "params": {<kwargs>}}
Receive: {"status": "success", "result": <value>}
{"status": "error", "message": "<reason>"}
## Available Commands
| type | params | description |
|-------------------------|-------------------|---------------------------------|
| execute_code | code (str) | Run arbitrary bpy Python code |
| get_scene_info | (none) | List all objects in scene |
| get_object_info | object_name (str) | Details on a specific object |
| get_viewport_screenshot | (none) | Screenshot of current viewport |
## Python Helper
Use this inside execute_code tool calls:
import socket, json
def blender_exec(code: str, host="localhost", port=9876, timeout=15):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host, port))
s.settimeout(timeout)
payload = json.dumps({"type": "execute_code", "params": {"code": code}})
s.sendall(payload.encode("utf-8"))
buf = b""
while True:
try:
chunk = s.recv(4096)
if not chunk:
break
buf += chunk
try:
json.loads(buf.decode("utf-8"))
break
except json.JSONDecodeError:
continue
except socket.timeout:
break
s.close()
return json.loads(buf.decode("utf-8"))
## Common bpy Patterns
### Clear scene
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
### Add mesh objects
bpy.ops.mesh.primitive_uv_sphere_add(radius=1, location=(0, 0, 0))
bpy.ops.mesh.primitive_cube_add(size=2, location=(3, 0, 0))
bpy.ops.mesh.primitive_cylinder_add(radius=0.5, depth=2, location=(-3, 0, 0))
### Create and assign material
mat = bpy.data.materials.new(name="MyMat")
mat.use_nodes = True
bsdf = mat.node_tree.nodes.get("Principled BSDF")
bsdf.inputs["Base Color"].default_value = (R, G, B, 1.0)
bsdf.inputs["Roughness"].default_value = 0.3
bsdf.inputs["Metallic"].default_value = 0.0
obj.data.materials.append(mat)
### Keyframe animation
obj.location = (0, 0, 0)
obj.keyframe_insert(data_path="location", frame=1)
obj.location = (0, 0, 3)
obj.keyframe_insert(data_path="location", frame=60)
### Render to file
bpy.context.scene.render.filepath = "/tmp/render.png"
bpy.context.scene.render.engine = 'CYCLES'
bpy.ops.render.render(write_still=True)
## Pitfalls
- Must check socket is open before running (nc -z localhost 9876)
- Addon server must be started inside Blender each session (N-panel > BlenderMCP > Connect)
- Break complex scenes into multiple smaller execute_code calls to avoid timeouts
- Render output path must be absolute (/tmp/...) not relative
- shade_smooth() requires object to be selected and in object mode
@@ -0,0 +1,379 @@
---
title: "Concept Diagrams"
sidebar_label: "Concept Diagrams"
description: "Generate flat, minimal light/dark-aware SVG diagrams as standalone HTML files, using a unified educational visual language with 9 semantic color ramps, sente..."
---
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
# Concept Diagrams
Generate flat, minimal light/dark-aware SVG diagrams as standalone HTML files, using a unified educational visual language with 9 semantic color ramps, sentence-case typography, and automatic dark mode. Best suited for educational and non-software visuals — physics setups, chemistry mechanisms, math curves, physical objects (aircraft, turbines, smartphones, mechanical watches), anatomy, floor plans, cross-sections, narrative journeys (lifecycle of X, process of Y), hub-spoke system integrations (smart city, IoT), and exploded layer views. If a more specialized skill exists for the subject (dedicated software/cloud architecture, hand-drawn sketches, animated explainers, etc.), prefer that — otherwise this skill can also serve as a general-purpose SVG diagram fallback with a clean educational look. Ships with 15 example diagrams.
## Skill metadata
| | |
|---|---|
| Source | Optional — install with `hermes skills install official/creative/concept-diagrams` |
| Path | `optional-skills/creative/concept-diagrams` |
| Version | `0.1.0` |
| Author | v1k22 (original PR), ported into hermes-agent |
| License | MIT |
| Platforms | linux, macos, windows |
| Tags | `diagrams`, `svg`, `visualization`, `education`, `physics`, `chemistry`, `engineering` |
| Related skills | [`architecture-diagram`](/docs/user-guide/skills/bundled/creative/creative-architecture-diagram), [`excalidraw`](/docs/user-guide/skills/bundled/creative/creative-excalidraw), `generative-widgets` |
## Reference: full SKILL.md
:::info
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
:::
# Concept Diagrams
Generate production-quality SVG diagrams with a unified flat, minimal design system. Output is a single self-contained HTML file that renders identically in any modern browser, with automatic light/dark mode.
## Scope
**Best suited for:**
- Physics setups, chemistry mechanisms, math curves, biology
- Physical objects (aircraft, turbines, smartphones, mechanical watches, cells)
- Anatomy, cross-sections, exploded layer views
- Floor plans, architectural conversions
- Narrative journeys (lifecycle of X, process of Y)
- Hub-spoke system integrations (smart city, IoT networks, electricity grids)
- Educational / textbook-style visuals in any domain
- Quantitative charts (grouped bars, energy profiles)
**Look elsewhere first for:**
- Dedicated software / cloud infrastructure architecture with a dark tech aesthetic (consider `architecture-diagram` if available)
- Hand-drawn whiteboard sketches (consider `excalidraw` if available)
- Animated explainers or video output (consider an animation skill)
If a more specialized skill is available for the subject, prefer that. If none fits, this skill can serve as a general-purpose SVG diagram fallback — the output will carry the clean educational aesthetic described below, which is a reasonable default for almost any subject.
## Workflow
1. Decide on the diagram type (see Diagram Types below).
2. Lay out components using the Design System rules.
3. Write the full HTML page using `templates/template.html` as the wrapper — paste your SVG where the template says `<!-- PASTE SVG HERE -->`.
4. Save as a standalone `.html` file (for example `~/my-diagram.html` or `./my-diagram.html`).
5. User opens it directly in a browser — no server, no dependencies.
Optional: if the user wants a browsable gallery of multiple diagrams, see "Local Preview Server" at the bottom.
Load the HTML template:
```
skill_view(name="concept-diagrams", file_path="templates/template.html")
```
The template embeds the full CSS design system (`c-*` color classes, text classes, light/dark variables, arrow marker styles). The SVG you generate relies on these classes being present on the hosting page.
---
## Design System
### Philosophy
- **Flat**: no gradients, drop shadows, blur, glow, or neon effects.
- **Minimal**: show the essential. No decorative icons inside boxes.
- **Consistent**: same colors, spacing, typography, and stroke widths across every diagram.
- **Dark-mode ready**: all colors auto-adapt via CSS classes — no per-mode SVG.
### Color Palette
9 color ramps, each with 7 stops. Put the class name on a `<g>` or shape element; the template CSS handles both modes.
| Class | 50 (lightest) | 100 | 200 | 400 | 600 | 800 | 900 (darkest) |
|------------|---------------|---------|---------|---------|---------|---------|---------------|
| `c-purple` | #EEEDFE | #CECBF6 | #AFA9EC | #7F77DD | #534AB7 | #3C3489 | #26215C |
| `c-teal` | #E1F5EE | #9FE1CB | #5DCAA5 | #1D9E75 | #0F6E56 | #085041 | #04342C |
| `c-coral` | #FAECE7 | #F5C4B3 | #F0997B | #D85A30 | #993C1D | #712B13 | #4A1B0C |
| `c-pink` | #FBEAF0 | #F4C0D1 | #ED93B1 | #D4537E | #993556 | #72243E | #4B1528 |
| `c-gray` | #F1EFE8 | #D3D1C7 | #B4B2A9 | #888780 | #5F5E5A | #444441 | #2C2C2A |
| `c-blue` | #E6F1FB | #B5D4F4 | #85B7EB | #378ADD | #185FA5 | #0C447C | #042C53 |
| `c-green` | #EAF3DE | #C0DD97 | #97C459 | #639922 | #3B6D11 | #27500A | #173404 |
| `c-amber` | #FAEEDA | #FAC775 | #EF9F27 | #BA7517 | #854F0B | #633806 | #412402 |
| `c-red` | #FCEBEB | #F7C1C1 | #F09595 | #E24B4A | #A32D2D | #791F1F | #501313 |
#### Color Assignment Rules
Color encodes **meaning**, not sequence. Never cycle through colors like a rainbow.
- Group nodes by **category** — all nodes of the same type share one color.
- Use `c-gray` for neutral/structural nodes (start, end, generic steps, users).
- Use **2-3 colors per diagram**, not 6+.
- Prefer `c-purple`, `c-teal`, `c-coral`, `c-pink` for general categories.
- Reserve `c-blue`, `c-green`, `c-amber`, `c-red` for semantic meaning (info, success, warning, error).
Light/dark stop mapping (handled by the template CSS — just use the class):
- Light mode: 50 fill + 600 stroke + 800 title / 600 subtitle
- Dark mode: 800 fill + 200 stroke + 100 title / 200 subtitle
### Typography
Only two font sizes. No exceptions.
| Class | Size | Weight | Use |
|-------|------|--------|-----|
| `th` | 14px | 500 | Node titles, region labels |
| `ts` | 12px | 400 | Subtitles, descriptions, arrow labels |
| `t` | 14px | 400 | General text |
- **Sentence case always.** Never Title Case, never ALL CAPS.
- Every `<text>` MUST carry a class (`t`, `ts`, or `th`). No unclassed text.
- `dominant-baseline="central"` on all text inside boxes.
- `text-anchor="middle"` for centered text in boxes.
**Width estimation (approx):**
- 14px weight 500: ~8px per character
- 12px weight 400: ~6.5px per character
- Always verify: `box_width >= (char_count × px_per_char) + 48` (24px padding each side)
### Spacing & Layout
- **ViewBox**: `viewBox="0 0 680 H"` where H = content height + 40px buffer.
- **Safe area**: x=40 to x=640, y=40 to y=(H-40).
- **Between boxes**: 60px minimum gap.
- **Inside boxes**: 24px horizontal padding, 12px vertical padding.
- **Arrowhead gap**: 10px between arrowhead and box edge.
- **Single-line box**: 44px height.
- **Two-line box**: 56px height, 18px between title and subtitle baselines.
- **Container padding**: 20px minimum inside every container.
- **Max nesting**: 2-3 levels deep. Deeper gets unreadable at 680px width.
### Stroke & Shape
- **Stroke width**: 0.5px on all node borders. Not 1px, not 2px.
- **Rect rounding**: `rx="8"` for nodes, `rx="12"` for inner containers, `rx="16"` to `rx="20"` for outer containers.
- **Connector paths**: MUST have `fill="none"`. SVG defaults to `fill: black` otherwise.
### Arrow Marker
Include this `<defs>` block at the start of **every** SVG:
```xml
<defs>
<marker id="arrow" viewBox="0 0 10 10" refX="8" refY="5"
markerWidth="6" markerHeight="6" orient="auto-start-reverse">
<path d="M2 1L8 5L2 9" fill="none" stroke="context-stroke"
stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
</marker>
</defs>
```
Use `marker-end="url(#arrow)"` on lines. The arrowhead inherits the line color via `context-stroke`.
### CSS Classes (Provided by the Template)
The template page provides:
- Text: `.t`, `.ts`, `.th`
- Neutral: `.box`, `.arr`, `.leader`, `.node`
- Color ramps: `.c-purple`, `.c-teal`, `.c-coral`, `.c-pink`, `.c-gray`, `.c-blue`, `.c-green`, `.c-amber`, `.c-red` (all with automatic light/dark mode)
You do **not** need to redefine these — just apply them in your SVG. The template file contains the full CSS definitions.
---
## SVG Boilerplate
Every SVG inside the template page starts with this exact structure:
```xml
<svg width="100%" viewBox="0 0 680 {HEIGHT}" xmlns="http://www.w3.org/2000/svg">
<defs>
<marker id="arrow" viewBox="0 0 10 10" refX="8" refY="5"
markerWidth="6" markerHeight="6" orient="auto-start-reverse">
<path d="M2 1L8 5L2 9" fill="none" stroke="context-stroke"
stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
</marker>
</defs>
<!-- Diagram content here -->
</svg>
```
Replace `{HEIGHT}` with the actual computed height (last element bottom + 40px).
### Node Patterns
**Single-line node (44px):**
```xml
<g class="node c-blue">
<rect x="100" y="20" width="180" height="44" rx="8" stroke-width="0.5"/>
<text class="th" x="190" y="42" text-anchor="middle" dominant-baseline="central">Service name</text>
</g>
```
**Two-line node (56px):**
```xml
<g class="node c-teal">
<rect x="100" y="20" width="200" height="56" rx="8" stroke-width="0.5"/>
<text class="th" x="200" y="38" text-anchor="middle" dominant-baseline="central">Service name</text>
<text class="ts" x="200" y="56" text-anchor="middle" dominant-baseline="central">Short description</text>
</g>
```
**Connector (no label):**
```xml
<line x1="200" y1="76" x2="200" y2="120" class="arr" marker-end="url(#arrow)"/>
```
**Container (dashed or solid):**
```xml
<g class="c-purple">
<rect x="40" y="92" width="600" height="300" rx="16" stroke-width="0.5"/>
<text class="th" x="66" y="116">Container label</text>
<text class="ts" x="66" y="134">Subtitle info</text>
</g>
```
---
## Diagram Types
Choose the layout that fits the subject:
1. **Flowchart** — CI/CD pipelines, request lifecycles, approval workflows, data processing. Single-direction flow (top-down or left-right). Max 4-5 nodes per row.
2. **Structural / Containment** — Cloud infrastructure nesting, system architecture with layers. Large outer containers with inner regions. Dashed rects for logical groupings.
3. **API / Endpoint Map** — REST routes, GraphQL schemas. Tree from root, branching to resource groups, each containing endpoint nodes.
4. **Microservice Topology** — Service mesh, event-driven systems. Services as nodes, arrows for communication patterns, message queues between.
5. **Data Flow** — ETL pipelines, streaming architectures. Left-to-right flow from sources through processing to sinks.
6. **Physical / Structural** — Vehicles, buildings, hardware, anatomy. Use shapes that match the physical form — `<path>` for curved bodies, `<polygon>` for tapered shapes, `<ellipse>`/`<circle>` for cylindrical parts, nested `<rect>` for compartments. See `references/physical-shape-cookbook.md`.
7. **Infrastructure / Systems Integration** — Smart cities, IoT networks, multi-domain systems. Hub-spoke layout with central platform connecting subsystems. Semantic line styles (`.data-line`, `.power-line`, `.water-pipe`, `.road`). See `references/infrastructure-patterns.md`.
8. **UI / Dashboard Mockups** — Admin panels, monitoring dashboards. Screen frame with nested chart/gauge/indicator elements. See `references/dashboard-patterns.md`.
For physical, infrastructure, and dashboard diagrams, load the matching reference file before generating — each one provides ready-made CSS classes and shape primitives.
---
## Validation Checklist
Before finalizing any SVG, verify ALL of the following:
1. Every `<text>` has class `t`, `ts`, or `th`.
2. Every `<text>` inside a box has `dominant-baseline="central"`.
3. Every connector `<path>` or `<line>` used as arrow has `fill="none"`.
4. No arrow line crosses through an unrelated box.
5. `box_width >= (longest_label_chars × 8) + 48` for 14px text.
6. `box_width >= (longest_label_chars × 6.5) + 48` for 12px text.
7. ViewBox height = bottom-most element + 40px.
8. All content stays within x=40 to x=640.
9. Color classes (`c-*`) are on `<g>` or shape elements, never on `<path>` connectors.
10. Arrow `<defs>` block is present.
11. No gradients, shadows, blur, or glow effects.
12. Stroke width is 0.5px on all node borders.
---
## Output & Preview
### Default: standalone HTML file
Write a single `.html` file the user can open directly. No server, no dependencies, works offline. Pattern:
```python
# 1. Load the template
template = skill_view("concept-diagrams", "templates/template.html")
# 2. Fill in title, subtitle, and paste your SVG
html = template.replace(
"<!-- DIAGRAM TITLE HERE -->", "SN2 reaction mechanism"
).replace(
"<!-- OPTIONAL SUBTITLE HERE -->", "Bimolecular nucleophilic substitution"
).replace(
"<!-- PASTE SVG HERE -->", svg_content
)
# 3. Write to a user-chosen path (or ./ by default)
write_file("./sn2-mechanism.html", html)
```
Tell the user how to open it:
```
# macOS
open ./sn2-mechanism.html
# Linux
xdg-open ./sn2-mechanism.html
```
### Optional: local preview server (multi-diagram gallery)
Only use this when the user explicitly wants a browsable gallery of multiple diagrams.
**Rules:**
- Bind to `127.0.0.1` only. Never `0.0.0.0`. Exposing diagrams on all network interfaces is a security hazard on shared networks.
- Pick a free port (do NOT hard-code one) and tell the user the chosen URL.
- The server is optional and opt-in — prefer the standalone HTML file first.
Recommended pattern (lets the OS pick a free ephemeral port):
```bash
# Put each diagram in its own folder under .diagrams/
mkdir -p .diagrams/sn2-mechanism
# ...write .diagrams/sn2-mechanism/index.html...
# Serve on loopback only, free port
cd .diagrams && python3 -c "
import http.server, socketserver
with socketserver.TCPServer(('127.0.0.1', 0), http.server.SimpleHTTPRequestHandler) as s:
print(f'Serving at http://127.0.0.1:{s.server_address[1]}/')
s.serve_forever()
" &
```
If the user insists on a fixed port, use `127.0.0.1:<port>` — still never `0.0.0.0`. Document how to stop the server (`kill %1` or `pkill -f "http.server"`).
---
## Examples Reference
The `examples/` directory ships 15 complete, tested diagrams. Browse them for working patterns before writing a new diagram of a similar type:
| File | Type | Demonstrates |
|------|------|--------------|
| `hospital-emergency-department-flow.md` | Flowchart | Priority routing with semantic colors |
| `feature-film-production-pipeline.md` | Flowchart | Phased workflow, horizontal sub-flows |
| `automated-password-reset-flow.md` | Flowchart | Auth flow with error branches |
| `autonomous-llm-research-agent-flow.md` | Flowchart | Loop-back arrows, decision branches |
| `place-order-uml-sequence.md` | Sequence | UML sequence diagram style |
| `commercial-aircraft-structure.md` | Physical | Paths, polygons, ellipses for realistic shapes |
| `wind-turbine-structure.md` | Physical cross-section | Underground/above-ground separation, color coding |
| `smartphone-layer-anatomy.md` | Exploded view | Alternating left/right labels, layered components |
| `apartment-floor-plan-conversion.md` | Floor plan | Walls, doors, proposed changes in dotted red |
| `banana-journey-tree-to-smoothie.md` | Narrative journey | Winding path, progressive state changes |
| `cpu-ooo-microarchitecture.md` | Hardware pipeline | Fan-out, memory hierarchy sidebar |
| `sn2-reaction-mechanism.md` | Chemistry | Molecules, curved arrows, energy profile |
| `smart-city-infrastructure.md` | Hub-spoke | Semantic line styles per system |
| `electricity-grid-flow.md` | Multi-stage flow | Voltage hierarchy, flow markers |
| `ml-benchmark-grouped-bar-chart.md` | Chart | Grouped bars, dual axis |
Load any example with:
```
skill_view(name="concept-diagrams", file_path="examples/<filename>")
```
---
## Quick Reference: What to Use When
| User says | Diagram type | Suggested colors |
|-----------|--------------|------------------|
| "show the pipeline" | Flowchart | gray start/end, purple steps, red errors, teal deploy |
| "draw the data flow" | Data pipeline (left-right) | gray sources, purple processing, teal sinks |
| "visualize the system" | Structural (containment) | purple container, teal services, coral data |
| "map the endpoints" | API tree | purple root, one ramp per resource group |
| "show the services" | Microservice topology | gray ingress, teal services, purple bus, coral workers |
| "draw the aircraft/vehicle" | Physical | paths, polygons, ellipses for realistic shapes |
| "smart city / IoT" | Hub-spoke integration | semantic line styles per subsystem |
| "show the dashboard" | UI mockup | dark screen, chart colors: teal, purple, coral for alerts |
| "power grid / electricity" | Multi-stage flow | voltage hierarchy (HV/MV/LV line weights) |
| "wind turbine / turbine" | Physical cross-section | foundation + tower cutaway + nacelle color-coded |
| "journey of X / lifecycle" | Narrative journey | winding path, progressive state changes |
| "layers of X / exploded" | Exploded layer view | vertical stack, alternating labels |
| "CPU / pipeline" | Hardware pipeline | vertical stages, fan-out to execution ports |
| "floor plan / apartment" | Floor plan | walls, doors, proposed changes in dotted red |
| "reaction mechanism" | Chemistry | atoms, bonds, curved arrows, transition state, energy profile |
@@ -0,0 +1,205 @@
---
title: "Hyperframes"
sidebar_label: "Hyperframes"
description: "Create HTML-based video compositions, animated title cards, social overlays, captioned talking-head videos, audio-reactive visuals, and shader transitions us..."
---
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
# Hyperframes
Create HTML-based video compositions, animated title cards, social overlays, captioned talking-head videos, audio-reactive visuals, and shader transitions using HyperFrames. HTML is the source of truth for video. Use when the user wants a rendered MP4/WebM from an HTML composition, wants to animate text/logos/charts over media, needs captions synced to audio, wants TTS narration, or wants to convert a website into a video.
## Skill metadata
| | |
|---|---|
| Source | Optional — install with `hermes skills install official/creative/hyperframes` |
| Path | `optional-skills/creative/hyperframes` |
| Version | `1.0.0` |
| Author | heygen-com |
| License | Apache-2.0 |
| Platforms | linux, macos, windows |
| Tags | `creative`, `video`, `animation`, `html`, `gsap`, `motion-graphics` |
| Related skills | [`manim-video`](/docs/user-guide/skills/bundled/creative/creative-manim-video), [`meme-generation`](/docs/user-guide/skills/optional/creative/creative-meme-generation) |
## Reference: full SKILL.md
:::info
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
:::
# HyperFrames
HTML is the source of truth for video. A composition is an HTML file with `data-*` attributes for timing, a GSAP timeline for animation, and CSS for appearance. The HyperFrames engine captures the page frame-by-frame and encodes to MP4/WebM with FFmpeg.
**Complement to `manim-video`:** Use `manim-video` for mathematical/geometric explainers (equations, 3B1B-style). Use `hyperframes` for motion-graphics, talking-head with captions, product tours, social overlays, shader transitions, and anything driven by real video/audio media.
## When to Use
- User asks for a rendered video from text, a script, or a website
- Animated title cards, lower thirds, or typographic intros
- Captioned narration video (TTS + captions synced to waveform)
- Audio-reactive visuals (beat sync, spectrum bars, pulsing glow)
- Scene-to-scene transitions (crossfade, wipe, shader warp, flash-through-white)
- Social overlays (Instagram/TikTok/YouTube style)
- Website-to-video pipeline (capture a URL, produce a promo)
- Any HTML/CSS/JS animation that must render deterministically to a video file
Do **not** use this skill for:
- Pure math/equation animation (→ `manim-video`)
- Image generation or memes (→ `meme-generation`, image models)
- Live video conferencing or streaming
## Quick Reference
```bash
npx hyperframes init my-video # scaffold a project
cd my-video
npx hyperframes lint # validate before preview/render
npx hyperframes preview # live-reload browser preview (port 3002)
npx hyperframes render --output final.mp4 # render to MP4
npx hyperframes doctor # diagnose environment issues
```
Render flags: `--quality draft|standard|high` · `--fps 24|30|60` · `--format mp4|webm` · `--docker` (reproducible) · `--strict`.
Full CLI reference: [references/cli.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/cli.md).
## Setup (one-time)
```bash
bash "$(dirname "$(find ~/.hermes/skills -path '*/hyperframes/SKILL.md' 2>/dev/null | head -1)")/scripts/setup.sh"
```
The script:
1. Verifies Node.js >= 22 and FFmpeg are installed (prints fix instructions if not).
2. Installs the `hyperframes` CLI globally (`npm install -g hyperframes@>=0.4.2`).
3. Pre-caches `chrome-headless-shell` via Puppeteer — **required** for best-quality rendering via Chrome's `HeadlessExperimental.beginFrame` capture path.
4. Runs `npx hyperframes doctor` and reports the result.
See [references/troubleshooting.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/troubleshooting.md) if setup fails.
## Procedure
### 1. Plan before writing HTML
Before touching code, articulate at a high level:
- **What** — narrative arc, key moments, emotional beats
- **Structure** — compositions, tracks (video/audio/overlays), durations
- **Visual identity** — colors, fonts, motion character (explosive / cinematic / fluid / technical)
- **Hero frame** — for each scene, the moment when the most elements are simultaneously visible. This is the static layout you'll build first.
**Visual Identity Gate (HARD-GATE).** Before writing ANY composition HTML, a visual identity must be defined. Do NOT write compositions with default or generic colors (`#333`, `#3b82f6`, `Roboto` are tells that this step was skipped). Check in order:
1. **`DESIGN.md` at project root?** → Use its exact colors, fonts, motion rules, and "What NOT to Do" constraints.
2. **User named a style** (e.g. "Swiss Pulse", "dark and techy", "luxury brand")? → Generate a minimal `DESIGN.md` with `## Style Prompt`, `## Colors` (3-5 hex with roles), `## Typography` (1-2 families), `## What NOT to Do` (3-5 anti-patterns).
3. **None of the above?** → Ask 3 questions before writing any HTML:
- Mood? (explosive / cinematic / fluid / technical / chaotic / warm)
- Light or dark canvas?
- Any brand colors, fonts, or visual references?
Then generate a `DESIGN.md` from the answers. Every composition must trace its palette and typography back to `DESIGN.md` or explicit user direction.
### 2. Scaffold
```bash
npx hyperframes init my-video --non-interactive
```
Templates: `blank`, `warm-grain`, `play-mode`, `swiss-grid`, `vignelli`, `decision-tree`, `kinetic-type`, `product-promo`, `nyt-graph`. Pass `--example <name>` to pick one, `--video clip.mp4` or `--audio track.mp3` to seed with media.
### 3. Layout before animation
Write the static HTML+CSS for the **hero frame first** — no GSAP yet. The `.scene-content` container must fill the scene (`width:100%; height:100%; padding:Npx`) with `display:flex` + `gap`. Use padding to push content inward — never `position: absolute; top: Npx` on a content container (content overflows when taller than the remaining space).
Only after the hero frame looks right, add `gsap.from()` entrances (animate **to** the CSS position) and `gsap.to()` exits (animate **from** it).
See [references/composition.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/composition.md) for the full data-attribute schema and composition rules.
### 4. Animate with GSAP
Every composition must:
- Register its timeline: `window.__timelines["<composition-id>"] = tl`
- Start paused: `gsap.timeline({ paused: true })` — the player controls playback
- Use finite `repeat` values (no `repeat: -1` — breaks the capture engine). Calculate: `repeat: Math.ceil(duration / cycleDuration) - 1`.
- Be deterministic — no `Math.random()`, `Date.now()`, or wall-clock logic. Use a seeded PRNG if you need pseudo-randomness.
- Build synchronously — no `async`/`await`, `setTimeout`, or Promises around timeline construction.
See [references/gsap.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/gsap.md) for the core GSAP API (tweens, eases, stagger, timelines).
### 5. Transitions between scenes
Multi-scene compositions require transitions. Rules:
1. **Always use a transition between scenes** — no jump cuts.
2. **Always use entrance animations** on every scene element (`gsap.from(...)`).
3. **Never use exit animations** except on the final scene — the transition IS the exit.
4. The final scene may fade out.
Use `npx hyperframes add <transition-name>` to install shader transitions (`flash-through-white`, `liquid-wipe`, etc.). Full list: `npx hyperframes add --list`.
### 6. Audio, captions, TTS, audio-reactive, highlighting
- **Audio:** always a separate `<audio>` element (video is `muted playsinline`).
- **TTS:** `npx hyperframes tts "Script text" --voice af_nova --output narration.wav`. List voices with `--list`. Voice ID first letter encodes language (`a`/`b`=English, `e`=Spanish, `f`=French, `j`=Japanese, `z`=Mandarin, etc.) — the CLI auto-infers the phonemizer locale; pass `--lang` only to override. Non-English phonemization requires `espeak-ng` installed system-wide.
- **Captions:** `npx hyperframes transcribe narration.wav` → word-level transcript. Pick style from the transcript tone (hype / corporate / tutorial / storytelling / social — see the table in `references/features.md`). **Language rule:** never use `.en` whisper models unless the audio is confirmed English — `.en` translates non-English audio instead of transcribing it. Every caption group MUST have a hard `tl.set(el, { opacity: 0, visibility: "hidden" }, group.end)` kill after its exit tween — otherwise groups leak visible into later ones.
- **Audio-reactive visuals:** pre-extract audio bands (bass / mid / treble) and sample per-frame inside the timeline with a `for` loop of `tl.call(draw, [], f / fps)` — a single long tween does NOT react to audio. Map bass → `scale` (pulse), treble → `textShadow`/`boxShadow` (glow), overall amplitude → `opacity`/`y`/`backgroundColor`. Avoid equalizer-bar clichés — let content guide the visual, audio drive its behavior.
- **Marker-style highlighting:** highlight, circle, burst, scribble, sketchout effects for text emphasis are deterministic CSS+GSAP — see `references/features.md#marker-highlighting`. Fully seekable, no animated SVG filters.
- **Scene transitions:** every multi-scene composition MUST use transitions (no jump cuts). Pick from CSS primitives (push slide, blur crossfade, zoom through, staggered blocks) or shader transitions (`flash-through-white`, `liquid-wipe`, `cross-warp-morph`, `chromatic-split`, etc.) via `npx hyperframes add`. Mood and energy tables live in `references/features.md#transitions`. Do not mix CSS and shader transitions in the same composition.
### 7. Lint, validate, inspect, preview, render
```bash
npx hyperframes lint # catches missing data-composition-id, overlapping tracks, unregistered timelines
npx hyperframes validate # WCAG contrast audit at 5 timestamps
npx hyperframes inspect # visual layout audit — overflow, off-frame elements, occluded text
npx hyperframes preview # live browser preview
npx hyperframes render --quality draft --output draft.mp4 # fast iteration
npx hyperframes render --quality high --output final.mp4 # final delivery
```
`hyperframes validate` samples background pixels behind every text element and warns on contrast ratios below 4.5:1 (or 3:1 for large text). `hyperframes inspect` is the layout-side companion — runs the page at multiple timestamps and flags issues that a static lint can't see (a caption that wraps past the safe area only at 4.5s, a card that overflows when its title is the longest variant, an element that ends up behind a transition shader). Run `inspect` especially on compositions with speech bubbles, cards, captions, or tight typography.
### 8. Website-to-video (if the user gives a URL)
Use the 7-step capture-to-video workflow in [references/website-to-video.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/website-to-video.md): capture → DESIGN.md → SCRIPT.md → storyboard → composition → render → deliver.
## Pitfalls
- **`HeadlessExperimental.beginFrame' wasn't found`** — Chromium 147+ removed this protocol. Ensure you're on `hyperframes@>=0.4.2` (auto-detects and falls back to screenshot mode). Escape hatch: `export PRODUCER_FORCE_SCREENSHOT=true`. See [hyperframes#294](https://github.com/heygen-com/hyperframes/issues/294) and [references/troubleshooting.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/troubleshooting.md).
- **System Chrome (not `chrome-headless-shell`)** — renders hang for 120s then timeout. Run `npx puppeteer browsers install chrome-headless-shell` (setup.sh does this). `hyperframes doctor` reports which binary will be used.
- **`repeat: -1` anywhere** — breaks the capture engine. Always compute a finite repeat count.
- **`gsap.set()` on clip elements that enter later** — the element doesn't exist at page load. Use `tl.set(selector, vars, timePosition)` inside the timeline instead, at or after the clip's `data-start`.
- **`<br>` inside content text** — forced breaks don't know the rendered font width, so natural wrap + `<br>` double-breaks. Use `max-width` to let text wrap. Exception: short display titles where each word is deliberately on its own line.
- **Animating `visibility` or `display`** — GSAP can't tween these. Use `autoAlpha` (handles both visibility and opacity).
- **Calling `video.play()` or `audio.play()`** — the framework owns playback. Never call these yourself.
- **Building timelines async** — the capture engine reads `window.__timelines` synchronously after page load. Never wrap timeline construction in `async`, `setTimeout`, or a Promise.
- **Standalone `index.html` wrapped in `<template>`** — hides all content from the browser. Only **sub-compositions** loaded via `data-composition-src` use `<template>`.
- **Using video for audio** — always muted `<video>` + separate `<audio>`.
## Verification
Before and after rendering:
1. **Lint + validate + inspect pass:** `npx hyperframes lint --strict && npx hyperframes validate && npx hyperframes inspect` (lint catches structural issues, validate catches contrast, inspect catches visual layout / overflow issues — see troubleshooting.md if warnings appear).
2. **Animation choreography** — for new compositions or significant animation changes, run the animation map. `npx hyperframes init` copies the skill scripts into the project, so the path is project-local:
```bash
node skills/hyperframes/scripts/animation-map.mjs <composition-dir> \
--out <composition-dir>/.hyperframes/anim-map
```
Outputs a single `animation-map.json` with per-tween summaries, ASCII Gantt timeline, stagger detection, dead zones (>1s with no animation), element lifecycles, and flags (`offscreen`, `collision`, `invisible`, `paced-fast` &lt;0.2s, `paced-slow` >2s). Scan summaries and flags — fix or justify each. Skip on small edits.
3. **File exists + non-zero:** `ls -lh final.mp4`.
4. **Duration matches `data-duration`:** `ffprobe -v error -show_entries format=duration -of default=nw=1:nk=1 final.mp4`.
5. **Visual check:** extract a mid-composition frame: `ffmpeg -i final.mp4 -ss 00:00:05 -vframes 1 preview.png`.
6. **Audio present if expected:** `ffprobe -v error -show_streams -select_streams a -of default=nw=1:nk=1 final.mp4 | head -1`.
If `hyperframes render` fails, run `npx hyperframes doctor` and attach its output when reporting.
## References
- [composition.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/composition.md) — data attributes, timeline contract, non-negotiable rules, typography/asset rules
- [cli.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/cli.md) — every CLI command (init, capture, lint, validate, inspect, preview, render, transcribe, tts, doctor, browser, info, upgrade, benchmark)
- [gsap.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/gsap.md) — GSAP core API for HyperFrames (tweens, eases, stagger, timelines, matchMedia)
- [features.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/features.md) — captions, TTS, audio-reactive, marker highlighting, transitions (load on demand)
- [website-to-video.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/website-to-video.md) — 7-step capture-to-video workflow
- [troubleshooting.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/troubleshooting.md) — OpenClaw fix, env vars, common render errors
@@ -0,0 +1,219 @@
---
title: "Kanban Video Orchestrator — Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban"
sidebar_label: "Kanban Video Orchestrator"
description: "Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban"
---
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
# Kanban Video Orchestrator
Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban. Use when the user wants to make ANY video — narrative film, product/marketing, music video, explainer, ASCII/terminal art, abstract/generative loop, comic, 3D, real-time/installation — and the work warrants decomposition into specialized profiles (writer, designer, animator, renderer, voice, editor, etc.) coordinated through a kanban board. Performs adaptive discovery to scope the brief, designs an appropriate team for the requested style, generates the setup script that creates Hermes profiles + initial kanban task, then helps monitor execution and intervene when tasks stall or fail. Routes scenes to whichever Hermes rendering / audio / design skill fits each beat (`ascii-video`, `manim-video`, `p5js`, `comfyui`, `touchdesigner-mcp`, `blender-mcp`, `pixel-art`, `baoyu-comic`, `claude-design`, `excalidraw`, `songsee`, `heartmula`, …) plus external APIs for TTS, image-gen, and image-to-video as needed.
## Skill metadata
| | |
|---|---|
| Source | Optional — install with `hermes skills install official/creative/kanban-video-orchestrator` |
| Path | `optional-skills/creative/kanban-video-orchestrator` |
| Version | `1.0.0` |
| Author | ['SHL0MS', 'alt-glitch'] |
| License | MIT |
| Platforms | linux, macos, windows |
| Tags | `video`, `kanban`, `multi-agent`, `orchestration`, `production-pipeline` |
| Related skills | [`kanban-orchestrator`](/docs/user-guide/skills/bundled/devops/devops-kanban-orchestrator), [`kanban-worker`](/docs/user-guide/skills/bundled/devops/devops-kanban-worker), [`ascii-video`](/docs/user-guide/skills/bundled/creative/creative-ascii-video), [`manim-video`](/docs/user-guide/skills/bundled/creative/creative-manim-video), [`p5js`](/docs/user-guide/skills/bundled/creative/creative-p5js), [`comfyui`](/docs/user-guide/skills/bundled/creative/creative-comfyui), [`touchdesigner-mcp`](/docs/user-guide/skills/bundled/creative/creative-touchdesigner-mcp), [`blender-mcp`](/docs/user-guide/skills/optional/creative/creative-blender-mcp), [`pixel-art`](/docs/user-guide/skills/bundled/creative/creative-pixel-art), [`ascii-art`](/docs/user-guide/skills/bundled/creative/creative-ascii-art), [`songwriting-and-ai-music`](/docs/user-guide/skills/bundled/creative/creative-songwriting-and-ai-music), [`heartmula`](/docs/user-guide/skills/bundled/media/media-heartmula), [`songsee`](/docs/user-guide/skills/bundled/media/media-songsee), [`spotify`](/docs/user-guide/skills/bundled/media/media-spotify), [`youtube-content`](/docs/user-guide/skills/bundled/media/media-youtube-content), [`claude-design`](/docs/user-guide/skills/bundled/creative/creative-claude-design), [`excalidraw`](/docs/user-guide/skills/bundled/creative/creative-excalidraw), [`architecture-diagram`](/docs/user-guide/skills/bundled/creative/creative-architecture-diagram), [`concept-diagrams`](/docs/user-guide/skills/optional/creative/creative-concept-diagrams), [`baoyu-comic`](/docs/user-guide/skills/bundled/creative/creative-baoyu-comic), [`baoyu-infographic`](/docs/user-guide/skills/bundled/creative/creative-baoyu-infographic), [`humanizer`](/docs/user-guide/skills/bundled/creative/creative-humanizer), [`gif-search`](/docs/user-guide/skills/bundled/media/media-gif-search), [`meme-generation`](/docs/user-guide/skills/optional/creative/creative-meme-generation) |
## Reference: full SKILL.md
:::info
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
:::
# Kanban Video Orchestrator
Wrap any video request — from a 15-second product teaser to a 5-minute narrative
short to a music video to an ASCII loop — in a Hermes Kanban pipeline that
decomposes the work to specialized agent profiles.
This skill does **not** render anything itself. It is a meta-pipeline that:
1. **Scopes** the request through targeted discovery
2. **Designs** an appropriate team (which roles, which tools per role) based on the style
3. **Generates** a setup script that creates Hermes profiles, project workspace, and the initial kanban task
4. **Hands off** to the director profile, which decomposes via the kanban
5. **Monitors** execution, helps intervene when tasks stall or fail
The actual rendering happens inside the kanban once it's running, via whichever
existing skills + tools fit the scenes — `ascii-video`, `manim-video`, `p5js`,
`comfyui`, `touchdesigner-mcp`, `blender-mcp`, `songwriting-and-ai-music`,
`heartmula`, external APIs, or plain Python with PIL + ffmpeg.
## When NOT to use this skill
- The video is one continuous procedural project that needs no specialists. Just write the code directly.
- The user wants a quick one-shot conversion (e.g. "convert this mp4 to a GIF") — use ffmpeg directly.
- The output is a static image, GIF, or audio-only artifact — use the matching specific skill (`ascii-art`, `gifs`, `meme-generation`, `songwriting-and-ai-music`).
- The work fits a single existing skill cleanly (e.g. a pure ASCII video — just use `ascii-video`).
## Workflow
```
DISCOVER → BRIEF → TEAM DESIGN → SETUP → EXECUTE → MONITOR
```
### Step 1 — Discover (ask the right questions)
The discovery process is **adaptive**: ask only what is actually needed. Always
start with three questions to identify the broad shape:
- **What is the video?** (one-sentence brief)
- **How long?** (5-30s teaser / 30-90s short / 90s-3min explainer / 3-10min film / longer)
- **What aspect ratio + target platform?** (1:1 / 9:16 / 16:9; X, IG, YouTube, internal, etc.)
From the answer, classify the style category. The style determines which
follow-up questions to ask. **Do not ask all questions at once.** Ask 2-4 at a
time, listen, then proceed. Make reasonable assumptions whenever the user
implies an answer.
For complete intake patterns and per-style question banks, see
**[references/intake.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/intake.md)**.
### Step 2 — Brief
Once enough is known, produce a structured `brief.md` using the template in
`assets/brief.md.tmpl`. Stages:
1. **Concept** — the one-sentence pitch + emotional north star
2. **Scope** — duration, aspect, platform, deadline
3. **Style** — visual references, brand constraints, tone
4. **Scenes** — beat-by-beat breakdown (durations, content, target tool)
5. **Audio** — narration / music / SFX / silent (per scene if needed)
6. **Deliverables** — file format, resolution, optional alternates (vertical cut, GIF, etc.)
Show the brief to the user for confirmation before designing the team. **The
brief is the contract** — every downstream task references it.
### Step 3 — Team design
Pick role archetypes from the library that fit this video. **Compose, don't
clone.** Most videos need 4-7 profiles. The director is always present; the
rest are picked by what the brief actually requires.
For the role library and per-style team compositions, see
**[references/role-archetypes.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/role-archetypes.md)**.
For mapping role → which Hermes skills + toolsets it loads, see
**[references/tool-matrix.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/tool-matrix.md)**.
### Step 4 — Setup
Generate a setup script (`setup.sh`) and run it. The script:
1. Creates the project workspace (`~/projects/video-pipeline/<slug>/`)
2. Copies any provided assets into `taste/`, `audio/`, `assets/`
3. Creates each Hermes profile via `hermes profile create --clone`
4. Writes per-profile `SOUL.md` (personality + role definition)
5. Configures profile YAML (toolsets, always_load skills, cwd)
6. Writes `brief.md`, `TEAM.md`, and `taste/` content
7. Fires the initial `hermes kanban create` task assigned to the director
Use `scripts/bootstrap_pipeline.py` to generate setup.sh from a brief +
team-design JSON. See **[references/kanban-setup.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/kanban-setup.md)**
for the setup script structure, profile config patterns, and the critical
"shared workspace" rule.
### Step 5 — Execute
Run `setup.sh`. Then provide the user with monitoring commands:
```bash
hermes kanban watch --tenant <project-tenant> # live events
hermes kanban list --tenant <project-tenant> # board snapshot
hermes dashboard # visual board UI
```
The director profile takes over from here, decomposing the work and routing
tasks to specialist profiles via the kanban toolset.
### Step 6 — Monitor and intervene
Stay engaged — the kanban runs autonomously but a stuck task or bad output
needs human (or AI) judgment.
Monitoring patterns: poll `kanban list` periodically, inspect any RUNNING task
that exceeds its expected duration with `kanban show <id>`, and check
heartbeats. When a worker's output fails review, the standard interventions are:
1. Comment on the worker's task with specific feedback (`kanban_comment`)
2. Create a re-run task with the original as parent
3. Adjust the brief's scope and let the director re-decompose
For diagnostic patterns, intervention recipes, and the "task is stuck"
playbook, see **[references/monitoring.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/monitoring.md)**.
## Reference: worked examples
Six concrete pipelines covering very different video styles — narrative film,
product/marketing, music video, math/algorithm explainer, ASCII video, real-time
installation — showing how the same workflow yields very different teams and
task graphs. See **[references/examples.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/examples.md)**.
## Critical rules
1. **Discovery before action.** Never start generating a brief or team without
asking at least the three baseline questions. A bad brief cascades through
the entire pipeline.
2. **Match the team to the video.** Don't reuse the same 4-profile setup for
every job. A music video that doesn't have a beat-analysis profile will
misfire. A narrative film that doesn't have a writer profile will produce
incoherent scenes. See `references/role-archetypes.md`.
3. **One workspace per project.** All profiles for a given video share the same
`dir:` workspace. Tasks pass artifacts via shared filesystem and structured
handoffs. **Every** `kanban_create` call passes
`workspace_kind="dir"` + `workspace_path="<absolute project path>"`.
4. **Tenant every project.** Use a project-specific tenant
(`--tenant <project-slug>`). Keeps the dashboard scoped and prevents
cross-pollination with other ongoing kanbans.
5. **Respect existing skills.** When a scene fits an existing skill, the
relevant renderer should load that skill via `--skill <name>` on its task
or `always_load` in its profile. Do not re-derive what a skill already
provides.
6. **The director never executes.** Even with the full `kanban + terminal +
file` toolset, the director's `SOUL.md` rules forbid it from executing
work itself. It decomposes and routes only — every concrete task becomes
a `hermes kanban create` call to a specialist profile. The
`kanban-orchestrator` skill spells this out further.
7. **Don't over-decompose.** A 30-second product video does NOT need 20 tasks.
Aim for the smallest task graph that still parallelizes well and exposes the
right human-review gates.
8. **Verify API keys BEFORE firing.** External APIs (TTS, image-gen,
image-to-video) need keys in `~/.hermes/.env` or the user's secret store.
A worker that hits a missing-key error wastes a task slot. The setup
script's `check_key` helper aborts cleanly if a required key is missing.
## File map
```
SKILL.md ← this file (workflow + rules)
references/
intake.md ← discovery question banks per style
role-archetypes.md ← role library (writer, designer, animator, …)
tool-matrix.md ← skill + toolset mapping per role
kanban-setup.md ← setup script structure & profile config
monitoring.md ← watch + intervene patterns
examples.md ← six worked pipelines
assets/
brief.md.tmpl ← brief skeleton
setup.sh.tmpl ← setup script skeleton
soul.md.tmpl ← profile personality skeleton
scripts/
bootstrap_pipeline.py ← generate setup.sh from brief + team JSON
monitor.py ← polling + intervention helpers
```
@@ -0,0 +1,147 @@
---
title: "Meme Generation — Generate real meme images by picking a template and overlaying text with Pillow"
sidebar_label: "Meme Generation"
description: "Generate real meme images by picking a template and overlaying text with Pillow"
---
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
# Meme Generation
Generate real meme images by picking a template and overlaying text with Pillow. Produces actual .png meme files.
## Skill metadata
| | |
|---|---|
| Source | Optional — install with `hermes skills install official/creative/meme-generation` |
| Path | `optional-skills/creative/meme-generation` |
| Version | `2.0.0` |
| Author | adanaleycio |
| License | MIT |
| Platforms | linux, macos, windows |
| Tags | `creative`, `memes`, `humor`, `images` |
| Related skills | [`ascii-art`](/docs/user-guide/skills/bundled/creative/creative-ascii-art), `generative-widgets` |
## Reference: full SKILL.md
:::info
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
:::
# Meme Generation
Generate actual meme images from a topic. Picks a template, writes captions, and renders a real .png file with text overlay.
## When to Use
- User asks you to make or generate a meme
- User wants a meme about a specific topic, situation, or frustration
- User says "meme this" or similar
## Available Templates
The script supports **any of the ~100 popular imgflip templates** by name or ID, plus 10 curated templates with hand-tuned text positioning.
### Curated Templates (custom text placement)
| ID | Name | Fields | Best for |
|----|------|--------|----------|
| `this-is-fine` | This is Fine | top, bottom | chaos, denial |
| `drake` | Drake Hotline Bling | reject, approve | rejecting/preferring |
| `distracted-boyfriend` | Distracted Boyfriend | distraction, current, person | temptation, shifting priorities |
| `two-buttons` | Two Buttons | left, right, person | impossible choice |
| `expanding-brain` | Expanding Brain | 4 levels | escalating irony |
| `change-my-mind` | Change My Mind | statement | hot takes |
| `woman-yelling-at-cat` | Woman Yelling at Cat | woman, cat | arguments |
| `one-does-not-simply` | One Does Not Simply | top, bottom | deceptively hard things |
| `grus-plan` | Gru's Plan | step1-3, realization | plans that backfire |
| `batman-slapping-robin` | Batman Slapping Robin | robin, batman | shutting down bad ideas |
### Dynamic Templates (from imgflip API)
Any template not in the curated list can be used by name or imgflip ID. These get smart default text positioning (top/bottom for 2-field, evenly spaced for 3+). Search with:
```bash
python "$SKILL_DIR/scripts/generate_meme.py" --search "disaster"
```
## Procedure
### Mode 1: Classic Template (default)
1. Read the user's topic and identify the core dynamic (chaos, dilemma, preference, irony, etc.)
2. Pick the template that best matches. Use the "Best for" column, or search with `--search`.
3. Write short captions for each field (8-12 words max per field, shorter is better).
4. Find the skill's script directory:
```
SKILL_DIR=$(dirname "$(find ~/.hermes/skills -path '*/meme-generation/SKILL.md' 2>/dev/null | head -1)")
```
5. Run the generator:
```bash
python "$SKILL_DIR/scripts/generate_meme.py" <template_id> /tmp/meme.png "caption 1" "caption 2" ...
```
6. Return the image with `MEDIA:/tmp/meme.png`
### Mode 2: Custom AI Image (when image_generate is available)
Use this when no classic template fits, or when the user wants something original.
1. Write the captions first.
2. Use `image_generate` to create a scene that matches the meme concept. Do NOT include any text in the image prompt — text will be added by the script. Describe only the visual scene.
3. Find the generated image path from the image_generate result URL. Download it to a local path if needed.
4. Run the script with `--image` to overlay text, choosing a mode:
- **Overlay** (text directly on image, white with black outline):
```bash
python "$SKILL_DIR/scripts/generate_meme.py" --image /path/to/scene.png /tmp/meme.png "top text" "bottom text"
```
- **Bars** (black bars above/below with white text — cleaner, always readable):
```bash
python "$SKILL_DIR/scripts/generate_meme.py" --image /path/to/scene.png --bars /tmp/meme.png "top text" "bottom text"
```
Use `--bars` when the image is busy/detailed and text would be hard to read on top of it.
5. **Verify with vision** (if `vision_analyze` is available): Check the result looks good:
```
vision_analyze(image_url="/tmp/meme.png", question="Is the text legible and well-positioned? Does the meme work visually?")
```
If the vision model flags issues (text hard to read, bad placement, etc.), try the other mode (switch between overlay and bars) or regenerate the scene.
6. Return the image with `MEDIA:/tmp/meme.png`
## Examples
**"debugging production at 2 AM":**
```bash
python generate_meme.py this-is-fine /tmp/meme.png "SERVERS ARE ON FIRE" "This is fine"
```
**"choosing between sleep and one more episode":**
```bash
python generate_meme.py drake /tmp/meme.png "Getting 8 hours of sleep" "One more episode at 3 AM"
```
**"the stages of a Monday morning":**
```bash
python generate_meme.py expanding-brain /tmp/meme.png "Setting an alarm" "Setting 5 alarms" "Sleeping through all alarms" "Working from bed"
```
## Listing Templates
To see all available templates:
```bash
python generate_meme.py --list
```
## Pitfalls
- Keep captions SHORT. Memes with long text look terrible.
- Match the number of text arguments to the template's field count.
- Pick the template that fits the joke structure, not just the topic.
- Do not generate hateful, abusive, or personally targeted content.
- The script caches template images in `scripts/.cache/` after first download.
## Verification
The output is correct if:
- A .png file was created at the output path
- Text is legible (white with black outline) on the template
- The joke lands — caption matches the template's intended structure
- File can be delivered via MEDIA: path