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This commit is contained in:
@@ -0,0 +1,135 @@
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---
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title: "Blender Mcp — Control Blender directly from Hermes via socket connection to the blender-mcp addon"
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sidebar_label: "Blender Mcp"
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description: "Control Blender directly from Hermes via socket connection to the blender-mcp addon"
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---
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{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
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# Blender Mcp
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Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender.
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## Skill metadata
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| | |
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|---|---|
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| Source | Optional — install with `hermes skills install official/creative/blender-mcp` |
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| Path | `optional-skills/creative/blender-mcp` |
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| Version | `1.0.0` |
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| Author | alireza78a |
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| Platforms | linux, macos, windows |
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## Reference: full SKILL.md
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:::info
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The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
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:::
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# Blender MCP
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Control a running Blender instance from Hermes via socket on TCP port 9876.
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## Setup (one-time)
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### 1. Install the Blender addon
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curl -sL https://raw.githubusercontent.com/ahujasid/blender-mcp/main/addon.py -o ~/Desktop/blender_mcp_addon.py
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In Blender:
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Edit > Preferences > Add-ons > Install > select blender_mcp_addon.py
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Enable "Interface: Blender MCP"
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### 2. Start the socket server in Blender
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Press N in Blender viewport to open sidebar.
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Find "BlenderMCP" tab and click "Start Server".
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### 3. Verify connection
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nc -z -w2 localhost 9876 && echo "OPEN" || echo "CLOSED"
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## Protocol
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Plain UTF-8 JSON over TCP -- no length prefix.
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Send: {"type": "<command>", "params": {<kwargs>}}
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Receive: {"status": "success", "result": <value>}
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{"status": "error", "message": "<reason>"}
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## Available Commands
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| type | params | description |
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|-------------------------|-------------------|---------------------------------|
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| execute_code | code (str) | Run arbitrary bpy Python code |
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| get_scene_info | (none) | List all objects in scene |
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| get_object_info | object_name (str) | Details on a specific object |
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| get_viewport_screenshot | (none) | Screenshot of current viewport |
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## Python Helper
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Use this inside execute_code tool calls:
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import socket, json
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def blender_exec(code: str, host="localhost", port=9876, timeout=15):
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s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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s.connect((host, port))
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s.settimeout(timeout)
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payload = json.dumps({"type": "execute_code", "params": {"code": code}})
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s.sendall(payload.encode("utf-8"))
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buf = b""
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while True:
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try:
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chunk = s.recv(4096)
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if not chunk:
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break
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buf += chunk
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try:
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json.loads(buf.decode("utf-8"))
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break
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except json.JSONDecodeError:
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continue
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except socket.timeout:
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break
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s.close()
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return json.loads(buf.decode("utf-8"))
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## Common bpy Patterns
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### Clear scene
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bpy.ops.object.select_all(action='SELECT')
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bpy.ops.object.delete()
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### Add mesh objects
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bpy.ops.mesh.primitive_uv_sphere_add(radius=1, location=(0, 0, 0))
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bpy.ops.mesh.primitive_cube_add(size=2, location=(3, 0, 0))
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bpy.ops.mesh.primitive_cylinder_add(radius=0.5, depth=2, location=(-3, 0, 0))
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### Create and assign material
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mat = bpy.data.materials.new(name="MyMat")
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mat.use_nodes = True
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bsdf = mat.node_tree.nodes.get("Principled BSDF")
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bsdf.inputs["Base Color"].default_value = (R, G, B, 1.0)
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bsdf.inputs["Roughness"].default_value = 0.3
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bsdf.inputs["Metallic"].default_value = 0.0
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obj.data.materials.append(mat)
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### Keyframe animation
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obj.location = (0, 0, 0)
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obj.keyframe_insert(data_path="location", frame=1)
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obj.location = (0, 0, 3)
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obj.keyframe_insert(data_path="location", frame=60)
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### Render to file
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bpy.context.scene.render.filepath = "/tmp/render.png"
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bpy.context.scene.render.engine = 'CYCLES'
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bpy.ops.render.render(write_still=True)
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## Pitfalls
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- Must check socket is open before running (nc -z localhost 9876)
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- Addon server must be started inside Blender each session (N-panel > BlenderMCP > Connect)
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- Break complex scenes into multiple smaller execute_code calls to avoid timeouts
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- Render output path must be absolute (/tmp/...) not relative
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- shade_smooth() requires object to be selected and in object mode
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@@ -0,0 +1,379 @@
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---
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title: "Concept Diagrams"
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sidebar_label: "Concept Diagrams"
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description: "Generate flat, minimal light/dark-aware SVG diagrams as standalone HTML files, using a unified educational visual language with 9 semantic color ramps, sente..."
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---
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{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
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# Concept Diagrams
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Generate flat, minimal light/dark-aware SVG diagrams as standalone HTML files, using a unified educational visual language with 9 semantic color ramps, sentence-case typography, and automatic dark mode. Best suited for educational and non-software visuals — physics setups, chemistry mechanisms, math curves, physical objects (aircraft, turbines, smartphones, mechanical watches), anatomy, floor plans, cross-sections, narrative journeys (lifecycle of X, process of Y), hub-spoke system integrations (smart city, IoT), and exploded layer views. If a more specialized skill exists for the subject (dedicated software/cloud architecture, hand-drawn sketches, animated explainers, etc.), prefer that — otherwise this skill can also serve as a general-purpose SVG diagram fallback with a clean educational look. Ships with 15 example diagrams.
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## Skill metadata
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| | |
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|---|---|
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| Source | Optional — install with `hermes skills install official/creative/concept-diagrams` |
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| Path | `optional-skills/creative/concept-diagrams` |
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| Version | `0.1.0` |
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| Author | v1k22 (original PR), ported into hermes-agent |
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| License | MIT |
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| Platforms | linux, macos, windows |
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| Tags | `diagrams`, `svg`, `visualization`, `education`, `physics`, `chemistry`, `engineering` |
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| Related skills | [`architecture-diagram`](/docs/user-guide/skills/bundled/creative/creative-architecture-diagram), [`excalidraw`](/docs/user-guide/skills/bundled/creative/creative-excalidraw), `generative-widgets` |
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## Reference: full SKILL.md
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:::info
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The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
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:::
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# Concept Diagrams
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Generate production-quality SVG diagrams with a unified flat, minimal design system. Output is a single self-contained HTML file that renders identically in any modern browser, with automatic light/dark mode.
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## Scope
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**Best suited for:**
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- Physics setups, chemistry mechanisms, math curves, biology
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- Physical objects (aircraft, turbines, smartphones, mechanical watches, cells)
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- Anatomy, cross-sections, exploded layer views
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- Floor plans, architectural conversions
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- Narrative journeys (lifecycle of X, process of Y)
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- Hub-spoke system integrations (smart city, IoT networks, electricity grids)
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- Educational / textbook-style visuals in any domain
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- Quantitative charts (grouped bars, energy profiles)
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**Look elsewhere first for:**
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- Dedicated software / cloud infrastructure architecture with a dark tech aesthetic (consider `architecture-diagram` if available)
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- Hand-drawn whiteboard sketches (consider `excalidraw` if available)
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- Animated explainers or video output (consider an animation skill)
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If a more specialized skill is available for the subject, prefer that. If none fits, this skill can serve as a general-purpose SVG diagram fallback — the output will carry the clean educational aesthetic described below, which is a reasonable default for almost any subject.
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## Workflow
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1. Decide on the diagram type (see Diagram Types below).
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2. Lay out components using the Design System rules.
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3. Write the full HTML page using `templates/template.html` as the wrapper — paste your SVG where the template says `<!-- PASTE SVG HERE -->`.
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4. Save as a standalone `.html` file (for example `~/my-diagram.html` or `./my-diagram.html`).
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5. User opens it directly in a browser — no server, no dependencies.
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Optional: if the user wants a browsable gallery of multiple diagrams, see "Local Preview Server" at the bottom.
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Load the HTML template:
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```
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skill_view(name="concept-diagrams", file_path="templates/template.html")
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```
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The template embeds the full CSS design system (`c-*` color classes, text classes, light/dark variables, arrow marker styles). The SVG you generate relies on these classes being present on the hosting page.
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---
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## Design System
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### Philosophy
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- **Flat**: no gradients, drop shadows, blur, glow, or neon effects.
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- **Minimal**: show the essential. No decorative icons inside boxes.
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- **Consistent**: same colors, spacing, typography, and stroke widths across every diagram.
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- **Dark-mode ready**: all colors auto-adapt via CSS classes — no per-mode SVG.
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### Color Palette
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9 color ramps, each with 7 stops. Put the class name on a `<g>` or shape element; the template CSS handles both modes.
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| Class | 50 (lightest) | 100 | 200 | 400 | 600 | 800 | 900 (darkest) |
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|------------|---------------|---------|---------|---------|---------|---------|---------------|
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| `c-purple` | #EEEDFE | #CECBF6 | #AFA9EC | #7F77DD | #534AB7 | #3C3489 | #26215C |
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| `c-teal` | #E1F5EE | #9FE1CB | #5DCAA5 | #1D9E75 | #0F6E56 | #085041 | #04342C |
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| `c-coral` | #FAECE7 | #F5C4B3 | #F0997B | #D85A30 | #993C1D | #712B13 | #4A1B0C |
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| `c-pink` | #FBEAF0 | #F4C0D1 | #ED93B1 | #D4537E | #993556 | #72243E | #4B1528 |
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| `c-gray` | #F1EFE8 | #D3D1C7 | #B4B2A9 | #888780 | #5F5E5A | #444441 | #2C2C2A |
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| `c-blue` | #E6F1FB | #B5D4F4 | #85B7EB | #378ADD | #185FA5 | #0C447C | #042C53 |
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| `c-green` | #EAF3DE | #C0DD97 | #97C459 | #639922 | #3B6D11 | #27500A | #173404 |
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| `c-amber` | #FAEEDA | #FAC775 | #EF9F27 | #BA7517 | #854F0B | #633806 | #412402 |
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| `c-red` | #FCEBEB | #F7C1C1 | #F09595 | #E24B4A | #A32D2D | #791F1F | #501313 |
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#### Color Assignment Rules
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Color encodes **meaning**, not sequence. Never cycle through colors like a rainbow.
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- Group nodes by **category** — all nodes of the same type share one color.
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- Use `c-gray` for neutral/structural nodes (start, end, generic steps, users).
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- Use **2-3 colors per diagram**, not 6+.
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- Prefer `c-purple`, `c-teal`, `c-coral`, `c-pink` for general categories.
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- Reserve `c-blue`, `c-green`, `c-amber`, `c-red` for semantic meaning (info, success, warning, error).
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Light/dark stop mapping (handled by the template CSS — just use the class):
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- Light mode: 50 fill + 600 stroke + 800 title / 600 subtitle
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- Dark mode: 800 fill + 200 stroke + 100 title / 200 subtitle
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### Typography
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Only two font sizes. No exceptions.
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| Class | Size | Weight | Use |
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|-------|------|--------|-----|
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| `th` | 14px | 500 | Node titles, region labels |
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| `ts` | 12px | 400 | Subtitles, descriptions, arrow labels |
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| `t` | 14px | 400 | General text |
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- **Sentence case always.** Never Title Case, never ALL CAPS.
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- Every `<text>` MUST carry a class (`t`, `ts`, or `th`). No unclassed text.
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- `dominant-baseline="central"` on all text inside boxes.
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- `text-anchor="middle"` for centered text in boxes.
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**Width estimation (approx):**
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- 14px weight 500: ~8px per character
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- 12px weight 400: ~6.5px per character
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- Always verify: `box_width >= (char_count × px_per_char) + 48` (24px padding each side)
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### Spacing & Layout
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- **ViewBox**: `viewBox="0 0 680 H"` where H = content height + 40px buffer.
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- **Safe area**: x=40 to x=640, y=40 to y=(H-40).
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- **Between boxes**: 60px minimum gap.
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- **Inside boxes**: 24px horizontal padding, 12px vertical padding.
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- **Arrowhead gap**: 10px between arrowhead and box edge.
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- **Single-line box**: 44px height.
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- **Two-line box**: 56px height, 18px between title and subtitle baselines.
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- **Container padding**: 20px minimum inside every container.
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- **Max nesting**: 2-3 levels deep. Deeper gets unreadable at 680px width.
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### Stroke & Shape
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- **Stroke width**: 0.5px on all node borders. Not 1px, not 2px.
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- **Rect rounding**: `rx="8"` for nodes, `rx="12"` for inner containers, `rx="16"` to `rx="20"` for outer containers.
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- **Connector paths**: MUST have `fill="none"`. SVG defaults to `fill: black` otherwise.
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### Arrow Marker
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Include this `<defs>` block at the start of **every** SVG:
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```xml
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<defs>
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<marker id="arrow" viewBox="0 0 10 10" refX="8" refY="5"
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markerWidth="6" markerHeight="6" orient="auto-start-reverse">
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<path d="M2 1L8 5L2 9" fill="none" stroke="context-stroke"
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stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
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</marker>
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</defs>
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```
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Use `marker-end="url(#arrow)"` on lines. The arrowhead inherits the line color via `context-stroke`.
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### CSS Classes (Provided by the Template)
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The template page provides:
|
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- Text: `.t`, `.ts`, `.th`
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- Neutral: `.box`, `.arr`, `.leader`, `.node`
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- Color ramps: `.c-purple`, `.c-teal`, `.c-coral`, `.c-pink`, `.c-gray`, `.c-blue`, `.c-green`, `.c-amber`, `.c-red` (all with automatic light/dark mode)
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|
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You do **not** need to redefine these — just apply them in your SVG. The template file contains the full CSS definitions.
|
||||
|
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---
|
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## SVG Boilerplate
|
||||
|
||||
Every SVG inside the template page starts with this exact structure:
|
||||
|
||||
```xml
|
||||
<svg width="100%" viewBox="0 0 680 {HEIGHT}" xmlns="http://www.w3.org/2000/svg">
|
||||
<defs>
|
||||
<marker id="arrow" viewBox="0 0 10 10" refX="8" refY="5"
|
||||
markerWidth="6" markerHeight="6" orient="auto-start-reverse">
|
||||
<path d="M2 1L8 5L2 9" fill="none" stroke="context-stroke"
|
||||
stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
</marker>
|
||||
</defs>
|
||||
|
||||
<!-- Diagram content here -->
|
||||
|
||||
</svg>
|
||||
```
|
||||
|
||||
Replace `{HEIGHT}` with the actual computed height (last element bottom + 40px).
|
||||
|
||||
### Node Patterns
|
||||
|
||||
**Single-line node (44px):**
|
||||
```xml
|
||||
<g class="node c-blue">
|
||||
<rect x="100" y="20" width="180" height="44" rx="8" stroke-width="0.5"/>
|
||||
<text class="th" x="190" y="42" text-anchor="middle" dominant-baseline="central">Service name</text>
|
||||
</g>
|
||||
```
|
||||
|
||||
**Two-line node (56px):**
|
||||
```xml
|
||||
<g class="node c-teal">
|
||||
<rect x="100" y="20" width="200" height="56" rx="8" stroke-width="0.5"/>
|
||||
<text class="th" x="200" y="38" text-anchor="middle" dominant-baseline="central">Service name</text>
|
||||
<text class="ts" x="200" y="56" text-anchor="middle" dominant-baseline="central">Short description</text>
|
||||
</g>
|
||||
```
|
||||
|
||||
**Connector (no label):**
|
||||
```xml
|
||||
<line x1="200" y1="76" x2="200" y2="120" class="arr" marker-end="url(#arrow)"/>
|
||||
```
|
||||
|
||||
**Container (dashed or solid):**
|
||||
```xml
|
||||
<g class="c-purple">
|
||||
<rect x="40" y="92" width="600" height="300" rx="16" stroke-width="0.5"/>
|
||||
<text class="th" x="66" y="116">Container label</text>
|
||||
<text class="ts" x="66" y="134">Subtitle info</text>
|
||||
</g>
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Diagram Types
|
||||
|
||||
Choose the layout that fits the subject:
|
||||
|
||||
1. **Flowchart** — CI/CD pipelines, request lifecycles, approval workflows, data processing. Single-direction flow (top-down or left-right). Max 4-5 nodes per row.
|
||||
2. **Structural / Containment** — Cloud infrastructure nesting, system architecture with layers. Large outer containers with inner regions. Dashed rects for logical groupings.
|
||||
3. **API / Endpoint Map** — REST routes, GraphQL schemas. Tree from root, branching to resource groups, each containing endpoint nodes.
|
||||
4. **Microservice Topology** — Service mesh, event-driven systems. Services as nodes, arrows for communication patterns, message queues between.
|
||||
5. **Data Flow** — ETL pipelines, streaming architectures. Left-to-right flow from sources through processing to sinks.
|
||||
6. **Physical / Structural** — Vehicles, buildings, hardware, anatomy. Use shapes that match the physical form — `<path>` for curved bodies, `<polygon>` for tapered shapes, `<ellipse>`/`<circle>` for cylindrical parts, nested `<rect>` for compartments. See `references/physical-shape-cookbook.md`.
|
||||
7. **Infrastructure / Systems Integration** — Smart cities, IoT networks, multi-domain systems. Hub-spoke layout with central platform connecting subsystems. Semantic line styles (`.data-line`, `.power-line`, `.water-pipe`, `.road`). See `references/infrastructure-patterns.md`.
|
||||
8. **UI / Dashboard Mockups** — Admin panels, monitoring dashboards. Screen frame with nested chart/gauge/indicator elements. See `references/dashboard-patterns.md`.
|
||||
|
||||
For physical, infrastructure, and dashboard diagrams, load the matching reference file before generating — each one provides ready-made CSS classes and shape primitives.
|
||||
|
||||
---
|
||||
|
||||
## Validation Checklist
|
||||
|
||||
Before finalizing any SVG, verify ALL of the following:
|
||||
|
||||
1. Every `<text>` has class `t`, `ts`, or `th`.
|
||||
2. Every `<text>` inside a box has `dominant-baseline="central"`.
|
||||
3. Every connector `<path>` or `<line>` used as arrow has `fill="none"`.
|
||||
4. No arrow line crosses through an unrelated box.
|
||||
5. `box_width >= (longest_label_chars × 8) + 48` for 14px text.
|
||||
6. `box_width >= (longest_label_chars × 6.5) + 48` for 12px text.
|
||||
7. ViewBox height = bottom-most element + 40px.
|
||||
8. All content stays within x=40 to x=640.
|
||||
9. Color classes (`c-*`) are on `<g>` or shape elements, never on `<path>` connectors.
|
||||
10. Arrow `<defs>` block is present.
|
||||
11. No gradients, shadows, blur, or glow effects.
|
||||
12. Stroke width is 0.5px on all node borders.
|
||||
|
||||
---
|
||||
|
||||
## Output & Preview
|
||||
|
||||
### Default: standalone HTML file
|
||||
|
||||
Write a single `.html` file the user can open directly. No server, no dependencies, works offline. Pattern:
|
||||
|
||||
```python
|
||||
# 1. Load the template
|
||||
template = skill_view("concept-diagrams", "templates/template.html")
|
||||
|
||||
# 2. Fill in title, subtitle, and paste your SVG
|
||||
html = template.replace(
|
||||
"<!-- DIAGRAM TITLE HERE -->", "SN2 reaction mechanism"
|
||||
).replace(
|
||||
"<!-- OPTIONAL SUBTITLE HERE -->", "Bimolecular nucleophilic substitution"
|
||||
).replace(
|
||||
"<!-- PASTE SVG HERE -->", svg_content
|
||||
)
|
||||
|
||||
# 3. Write to a user-chosen path (or ./ by default)
|
||||
write_file("./sn2-mechanism.html", html)
|
||||
```
|
||||
|
||||
Tell the user how to open it:
|
||||
|
||||
```
|
||||
# macOS
|
||||
open ./sn2-mechanism.html
|
||||
# Linux
|
||||
xdg-open ./sn2-mechanism.html
|
||||
```
|
||||
|
||||
### Optional: local preview server (multi-diagram gallery)
|
||||
|
||||
Only use this when the user explicitly wants a browsable gallery of multiple diagrams.
|
||||
|
||||
**Rules:**
|
||||
- Bind to `127.0.0.1` only. Never `0.0.0.0`. Exposing diagrams on all network interfaces is a security hazard on shared networks.
|
||||
- Pick a free port (do NOT hard-code one) and tell the user the chosen URL.
|
||||
- The server is optional and opt-in — prefer the standalone HTML file first.
|
||||
|
||||
Recommended pattern (lets the OS pick a free ephemeral port):
|
||||
|
||||
```bash
|
||||
# Put each diagram in its own folder under .diagrams/
|
||||
mkdir -p .diagrams/sn2-mechanism
|
||||
# ...write .diagrams/sn2-mechanism/index.html...
|
||||
|
||||
# Serve on loopback only, free port
|
||||
cd .diagrams && python3 -c "
|
||||
import http.server, socketserver
|
||||
with socketserver.TCPServer(('127.0.0.1', 0), http.server.SimpleHTTPRequestHandler) as s:
|
||||
print(f'Serving at http://127.0.0.1:{s.server_address[1]}/')
|
||||
s.serve_forever()
|
||||
" &
|
||||
```
|
||||
|
||||
If the user insists on a fixed port, use `127.0.0.1:<port>` — still never `0.0.0.0`. Document how to stop the server (`kill %1` or `pkill -f "http.server"`).
|
||||
|
||||
---
|
||||
|
||||
## Examples Reference
|
||||
|
||||
The `examples/` directory ships 15 complete, tested diagrams. Browse them for working patterns before writing a new diagram of a similar type:
|
||||
|
||||
| File | Type | Demonstrates |
|
||||
|------|------|--------------|
|
||||
| `hospital-emergency-department-flow.md` | Flowchart | Priority routing with semantic colors |
|
||||
| `feature-film-production-pipeline.md` | Flowchart | Phased workflow, horizontal sub-flows |
|
||||
| `automated-password-reset-flow.md` | Flowchart | Auth flow with error branches |
|
||||
| `autonomous-llm-research-agent-flow.md` | Flowchart | Loop-back arrows, decision branches |
|
||||
| `place-order-uml-sequence.md` | Sequence | UML sequence diagram style |
|
||||
| `commercial-aircraft-structure.md` | Physical | Paths, polygons, ellipses for realistic shapes |
|
||||
| `wind-turbine-structure.md` | Physical cross-section | Underground/above-ground separation, color coding |
|
||||
| `smartphone-layer-anatomy.md` | Exploded view | Alternating left/right labels, layered components |
|
||||
| `apartment-floor-plan-conversion.md` | Floor plan | Walls, doors, proposed changes in dotted red |
|
||||
| `banana-journey-tree-to-smoothie.md` | Narrative journey | Winding path, progressive state changes |
|
||||
| `cpu-ooo-microarchitecture.md` | Hardware pipeline | Fan-out, memory hierarchy sidebar |
|
||||
| `sn2-reaction-mechanism.md` | Chemistry | Molecules, curved arrows, energy profile |
|
||||
| `smart-city-infrastructure.md` | Hub-spoke | Semantic line styles per system |
|
||||
| `electricity-grid-flow.md` | Multi-stage flow | Voltage hierarchy, flow markers |
|
||||
| `ml-benchmark-grouped-bar-chart.md` | Chart | Grouped bars, dual axis |
|
||||
|
||||
Load any example with:
|
||||
```
|
||||
skill_view(name="concept-diagrams", file_path="examples/<filename>")
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Quick Reference: What to Use When
|
||||
|
||||
| User says | Diagram type | Suggested colors |
|
||||
|-----------|--------------|------------------|
|
||||
| "show the pipeline" | Flowchart | gray start/end, purple steps, red errors, teal deploy |
|
||||
| "draw the data flow" | Data pipeline (left-right) | gray sources, purple processing, teal sinks |
|
||||
| "visualize the system" | Structural (containment) | purple container, teal services, coral data |
|
||||
| "map the endpoints" | API tree | purple root, one ramp per resource group |
|
||||
| "show the services" | Microservice topology | gray ingress, teal services, purple bus, coral workers |
|
||||
| "draw the aircraft/vehicle" | Physical | paths, polygons, ellipses for realistic shapes |
|
||||
| "smart city / IoT" | Hub-spoke integration | semantic line styles per subsystem |
|
||||
| "show the dashboard" | UI mockup | dark screen, chart colors: teal, purple, coral for alerts |
|
||||
| "power grid / electricity" | Multi-stage flow | voltage hierarchy (HV/MV/LV line weights) |
|
||||
| "wind turbine / turbine" | Physical cross-section | foundation + tower cutaway + nacelle color-coded |
|
||||
| "journey of X / lifecycle" | Narrative journey | winding path, progressive state changes |
|
||||
| "layers of X / exploded" | Exploded layer view | vertical stack, alternating labels |
|
||||
| "CPU / pipeline" | Hardware pipeline | vertical stages, fan-out to execution ports |
|
||||
| "floor plan / apartment" | Floor plan | walls, doors, proposed changes in dotted red |
|
||||
| "reaction mechanism" | Chemistry | atoms, bonds, curved arrows, transition state, energy profile |
|
||||
@@ -0,0 +1,205 @@
|
||||
---
|
||||
title: "Hyperframes"
|
||||
sidebar_label: "Hyperframes"
|
||||
description: "Create HTML-based video compositions, animated title cards, social overlays, captioned talking-head videos, audio-reactive visuals, and shader transitions us..."
|
||||
---
|
||||
|
||||
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
|
||||
|
||||
# Hyperframes
|
||||
|
||||
Create HTML-based video compositions, animated title cards, social overlays, captioned talking-head videos, audio-reactive visuals, and shader transitions using HyperFrames. HTML is the source of truth for video. Use when the user wants a rendered MP4/WebM from an HTML composition, wants to animate text/logos/charts over media, needs captions synced to audio, wants TTS narration, or wants to convert a website into a video.
|
||||
|
||||
## Skill metadata
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
| Source | Optional — install with `hermes skills install official/creative/hyperframes` |
|
||||
| Path | `optional-skills/creative/hyperframes` |
|
||||
| Version | `1.0.0` |
|
||||
| Author | heygen-com |
|
||||
| License | Apache-2.0 |
|
||||
| Platforms | linux, macos, windows |
|
||||
| Tags | `creative`, `video`, `animation`, `html`, `gsap`, `motion-graphics` |
|
||||
| Related skills | [`manim-video`](/docs/user-guide/skills/bundled/creative/creative-manim-video), [`meme-generation`](/docs/user-guide/skills/optional/creative/creative-meme-generation) |
|
||||
|
||||
## Reference: full SKILL.md
|
||||
|
||||
:::info
|
||||
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
|
||||
:::
|
||||
|
||||
# HyperFrames
|
||||
|
||||
HTML is the source of truth for video. A composition is an HTML file with `data-*` attributes for timing, a GSAP timeline for animation, and CSS for appearance. The HyperFrames engine captures the page frame-by-frame and encodes to MP4/WebM with FFmpeg.
|
||||
|
||||
**Complement to `manim-video`:** Use `manim-video` for mathematical/geometric explainers (equations, 3B1B-style). Use `hyperframes` for motion-graphics, talking-head with captions, product tours, social overlays, shader transitions, and anything driven by real video/audio media.
|
||||
|
||||
## When to Use
|
||||
|
||||
- User asks for a rendered video from text, a script, or a website
|
||||
- Animated title cards, lower thirds, or typographic intros
|
||||
- Captioned narration video (TTS + captions synced to waveform)
|
||||
- Audio-reactive visuals (beat sync, spectrum bars, pulsing glow)
|
||||
- Scene-to-scene transitions (crossfade, wipe, shader warp, flash-through-white)
|
||||
- Social overlays (Instagram/TikTok/YouTube style)
|
||||
- Website-to-video pipeline (capture a URL, produce a promo)
|
||||
- Any HTML/CSS/JS animation that must render deterministically to a video file
|
||||
|
||||
Do **not** use this skill for:
|
||||
- Pure math/equation animation (→ `manim-video`)
|
||||
- Image generation or memes (→ `meme-generation`, image models)
|
||||
- Live video conferencing or streaming
|
||||
|
||||
## Quick Reference
|
||||
|
||||
```bash
|
||||
npx hyperframes init my-video # scaffold a project
|
||||
cd my-video
|
||||
npx hyperframes lint # validate before preview/render
|
||||
npx hyperframes preview # live-reload browser preview (port 3002)
|
||||
npx hyperframes render --output final.mp4 # render to MP4
|
||||
npx hyperframes doctor # diagnose environment issues
|
||||
```
|
||||
|
||||
Render flags: `--quality draft|standard|high` · `--fps 24|30|60` · `--format mp4|webm` · `--docker` (reproducible) · `--strict`.
|
||||
|
||||
Full CLI reference: [references/cli.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/cli.md).
|
||||
|
||||
## Setup (one-time)
|
||||
|
||||
```bash
|
||||
bash "$(dirname "$(find ~/.hermes/skills -path '*/hyperframes/SKILL.md' 2>/dev/null | head -1)")/scripts/setup.sh"
|
||||
```
|
||||
|
||||
The script:
|
||||
1. Verifies Node.js >= 22 and FFmpeg are installed (prints fix instructions if not).
|
||||
2. Installs the `hyperframes` CLI globally (`npm install -g hyperframes@>=0.4.2`).
|
||||
3. Pre-caches `chrome-headless-shell` via Puppeteer — **required** for best-quality rendering via Chrome's `HeadlessExperimental.beginFrame` capture path.
|
||||
4. Runs `npx hyperframes doctor` and reports the result.
|
||||
|
||||
See [references/troubleshooting.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/troubleshooting.md) if setup fails.
|
||||
|
||||
## Procedure
|
||||
|
||||
### 1. Plan before writing HTML
|
||||
|
||||
Before touching code, articulate at a high level:
|
||||
- **What** — narrative arc, key moments, emotional beats
|
||||
- **Structure** — compositions, tracks (video/audio/overlays), durations
|
||||
- **Visual identity** — colors, fonts, motion character (explosive / cinematic / fluid / technical)
|
||||
- **Hero frame** — for each scene, the moment when the most elements are simultaneously visible. This is the static layout you'll build first.
|
||||
|
||||
**Visual Identity Gate (HARD-GATE).** Before writing ANY composition HTML, a visual identity must be defined. Do NOT write compositions with default or generic colors (`#333`, `#3b82f6`, `Roboto` are tells that this step was skipped). Check in order:
|
||||
|
||||
1. **`DESIGN.md` at project root?** → Use its exact colors, fonts, motion rules, and "What NOT to Do" constraints.
|
||||
2. **User named a style** (e.g. "Swiss Pulse", "dark and techy", "luxury brand")? → Generate a minimal `DESIGN.md` with `## Style Prompt`, `## Colors` (3-5 hex with roles), `## Typography` (1-2 families), `## What NOT to Do` (3-5 anti-patterns).
|
||||
3. **None of the above?** → Ask 3 questions before writing any HTML:
|
||||
- Mood? (explosive / cinematic / fluid / technical / chaotic / warm)
|
||||
- Light or dark canvas?
|
||||
- Any brand colors, fonts, or visual references?
|
||||
|
||||
Then generate a `DESIGN.md` from the answers. Every composition must trace its palette and typography back to `DESIGN.md` or explicit user direction.
|
||||
|
||||
### 2. Scaffold
|
||||
|
||||
```bash
|
||||
npx hyperframes init my-video --non-interactive
|
||||
```
|
||||
|
||||
Templates: `blank`, `warm-grain`, `play-mode`, `swiss-grid`, `vignelli`, `decision-tree`, `kinetic-type`, `product-promo`, `nyt-graph`. Pass `--example <name>` to pick one, `--video clip.mp4` or `--audio track.mp3` to seed with media.
|
||||
|
||||
### 3. Layout before animation
|
||||
|
||||
Write the static HTML+CSS for the **hero frame first** — no GSAP yet. The `.scene-content` container must fill the scene (`width:100%; height:100%; padding:Npx`) with `display:flex` + `gap`. Use padding to push content inward — never `position: absolute; top: Npx` on a content container (content overflows when taller than the remaining space).
|
||||
|
||||
Only after the hero frame looks right, add `gsap.from()` entrances (animate **to** the CSS position) and `gsap.to()` exits (animate **from** it).
|
||||
|
||||
See [references/composition.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/composition.md) for the full data-attribute schema and composition rules.
|
||||
|
||||
### 4. Animate with GSAP
|
||||
|
||||
Every composition must:
|
||||
- Register its timeline: `window.__timelines["<composition-id>"] = tl`
|
||||
- Start paused: `gsap.timeline({ paused: true })` — the player controls playback
|
||||
- Use finite `repeat` values (no `repeat: -1` — breaks the capture engine). Calculate: `repeat: Math.ceil(duration / cycleDuration) - 1`.
|
||||
- Be deterministic — no `Math.random()`, `Date.now()`, or wall-clock logic. Use a seeded PRNG if you need pseudo-randomness.
|
||||
- Build synchronously — no `async`/`await`, `setTimeout`, or Promises around timeline construction.
|
||||
|
||||
See [references/gsap.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/gsap.md) for the core GSAP API (tweens, eases, stagger, timelines).
|
||||
|
||||
### 5. Transitions between scenes
|
||||
|
||||
Multi-scene compositions require transitions. Rules:
|
||||
1. **Always use a transition between scenes** — no jump cuts.
|
||||
2. **Always use entrance animations** on every scene element (`gsap.from(...)`).
|
||||
3. **Never use exit animations** except on the final scene — the transition IS the exit.
|
||||
4. The final scene may fade out.
|
||||
|
||||
Use `npx hyperframes add <transition-name>` to install shader transitions (`flash-through-white`, `liquid-wipe`, etc.). Full list: `npx hyperframes add --list`.
|
||||
|
||||
### 6. Audio, captions, TTS, audio-reactive, highlighting
|
||||
|
||||
- **Audio:** always a separate `<audio>` element (video is `muted playsinline`).
|
||||
- **TTS:** `npx hyperframes tts "Script text" --voice af_nova --output narration.wav`. List voices with `--list`. Voice ID first letter encodes language (`a`/`b`=English, `e`=Spanish, `f`=French, `j`=Japanese, `z`=Mandarin, etc.) — the CLI auto-infers the phonemizer locale; pass `--lang` only to override. Non-English phonemization requires `espeak-ng` installed system-wide.
|
||||
- **Captions:** `npx hyperframes transcribe narration.wav` → word-level transcript. Pick style from the transcript tone (hype / corporate / tutorial / storytelling / social — see the table in `references/features.md`). **Language rule:** never use `.en` whisper models unless the audio is confirmed English — `.en` translates non-English audio instead of transcribing it. Every caption group MUST have a hard `tl.set(el, { opacity: 0, visibility: "hidden" }, group.end)` kill after its exit tween — otherwise groups leak visible into later ones.
|
||||
- **Audio-reactive visuals:** pre-extract audio bands (bass / mid / treble) and sample per-frame inside the timeline with a `for` loop of `tl.call(draw, [], f / fps)` — a single long tween does NOT react to audio. Map bass → `scale` (pulse), treble → `textShadow`/`boxShadow` (glow), overall amplitude → `opacity`/`y`/`backgroundColor`. Avoid equalizer-bar clichés — let content guide the visual, audio drive its behavior.
|
||||
- **Marker-style highlighting:** highlight, circle, burst, scribble, sketchout effects for text emphasis are deterministic CSS+GSAP — see `references/features.md#marker-highlighting`. Fully seekable, no animated SVG filters.
|
||||
- **Scene transitions:** every multi-scene composition MUST use transitions (no jump cuts). Pick from CSS primitives (push slide, blur crossfade, zoom through, staggered blocks) or shader transitions (`flash-through-white`, `liquid-wipe`, `cross-warp-morph`, `chromatic-split`, etc.) via `npx hyperframes add`. Mood and energy tables live in `references/features.md#transitions`. Do not mix CSS and shader transitions in the same composition.
|
||||
|
||||
### 7. Lint, validate, inspect, preview, render
|
||||
|
||||
```bash
|
||||
npx hyperframes lint # catches missing data-composition-id, overlapping tracks, unregistered timelines
|
||||
npx hyperframes validate # WCAG contrast audit at 5 timestamps
|
||||
npx hyperframes inspect # visual layout audit — overflow, off-frame elements, occluded text
|
||||
npx hyperframes preview # live browser preview
|
||||
npx hyperframes render --quality draft --output draft.mp4 # fast iteration
|
||||
npx hyperframes render --quality high --output final.mp4 # final delivery
|
||||
```
|
||||
|
||||
`hyperframes validate` samples background pixels behind every text element and warns on contrast ratios below 4.5:1 (or 3:1 for large text). `hyperframes inspect` is the layout-side companion — runs the page at multiple timestamps and flags issues that a static lint can't see (a caption that wraps past the safe area only at 4.5s, a card that overflows when its title is the longest variant, an element that ends up behind a transition shader). Run `inspect` especially on compositions with speech bubbles, cards, captions, or tight typography.
|
||||
|
||||
### 8. Website-to-video (if the user gives a URL)
|
||||
|
||||
Use the 7-step capture-to-video workflow in [references/website-to-video.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/website-to-video.md): capture → DESIGN.md → SCRIPT.md → storyboard → composition → render → deliver.
|
||||
|
||||
## Pitfalls
|
||||
|
||||
- **`HeadlessExperimental.beginFrame' wasn't found`** — Chromium 147+ removed this protocol. Ensure you're on `hyperframes@>=0.4.2` (auto-detects and falls back to screenshot mode). Escape hatch: `export PRODUCER_FORCE_SCREENSHOT=true`. See [hyperframes#294](https://github.com/heygen-com/hyperframes/issues/294) and [references/troubleshooting.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/troubleshooting.md).
|
||||
- **System Chrome (not `chrome-headless-shell`)** — renders hang for 120s then timeout. Run `npx puppeteer browsers install chrome-headless-shell` (setup.sh does this). `hyperframes doctor` reports which binary will be used.
|
||||
- **`repeat: -1` anywhere** — breaks the capture engine. Always compute a finite repeat count.
|
||||
- **`gsap.set()` on clip elements that enter later** — the element doesn't exist at page load. Use `tl.set(selector, vars, timePosition)` inside the timeline instead, at or after the clip's `data-start`.
|
||||
- **`<br>` inside content text** — forced breaks don't know the rendered font width, so natural wrap + `<br>` double-breaks. Use `max-width` to let text wrap. Exception: short display titles where each word is deliberately on its own line.
|
||||
- **Animating `visibility` or `display`** — GSAP can't tween these. Use `autoAlpha` (handles both visibility and opacity).
|
||||
- **Calling `video.play()` or `audio.play()`** — the framework owns playback. Never call these yourself.
|
||||
- **Building timelines async** — the capture engine reads `window.__timelines` synchronously after page load. Never wrap timeline construction in `async`, `setTimeout`, or a Promise.
|
||||
- **Standalone `index.html` wrapped in `<template>`** — hides all content from the browser. Only **sub-compositions** loaded via `data-composition-src` use `<template>`.
|
||||
- **Using video for audio** — always muted `<video>` + separate `<audio>`.
|
||||
|
||||
## Verification
|
||||
|
||||
Before and after rendering:
|
||||
|
||||
1. **Lint + validate + inspect pass:** `npx hyperframes lint --strict && npx hyperframes validate && npx hyperframes inspect` (lint catches structural issues, validate catches contrast, inspect catches visual layout / overflow issues — see troubleshooting.md if warnings appear).
|
||||
2. **Animation choreography** — for new compositions or significant animation changes, run the animation map. `npx hyperframes init` copies the skill scripts into the project, so the path is project-local:
|
||||
```bash
|
||||
node skills/hyperframes/scripts/animation-map.mjs <composition-dir> \
|
||||
--out <composition-dir>/.hyperframes/anim-map
|
||||
```
|
||||
Outputs a single `animation-map.json` with per-tween summaries, ASCII Gantt timeline, stagger detection, dead zones (>1s with no animation), element lifecycles, and flags (`offscreen`, `collision`, `invisible`, `paced-fast` <0.2s, `paced-slow` >2s). Scan summaries and flags — fix or justify each. Skip on small edits.
|
||||
3. **File exists + non-zero:** `ls -lh final.mp4`.
|
||||
4. **Duration matches `data-duration`:** `ffprobe -v error -show_entries format=duration -of default=nw=1:nk=1 final.mp4`.
|
||||
5. **Visual check:** extract a mid-composition frame: `ffmpeg -i final.mp4 -ss 00:00:05 -vframes 1 preview.png`.
|
||||
6. **Audio present if expected:** `ffprobe -v error -show_streams -select_streams a -of default=nw=1:nk=1 final.mp4 | head -1`.
|
||||
|
||||
If `hyperframes render` fails, run `npx hyperframes doctor` and attach its output when reporting.
|
||||
|
||||
## References
|
||||
|
||||
- [composition.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/composition.md) — data attributes, timeline contract, non-negotiable rules, typography/asset rules
|
||||
- [cli.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/cli.md) — every CLI command (init, capture, lint, validate, inspect, preview, render, transcribe, tts, doctor, browser, info, upgrade, benchmark)
|
||||
- [gsap.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/gsap.md) — GSAP core API for HyperFrames (tweens, eases, stagger, timelines, matchMedia)
|
||||
- [features.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/features.md) — captions, TTS, audio-reactive, marker highlighting, transitions (load on demand)
|
||||
- [website-to-video.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/website-to-video.md) — 7-step capture-to-video workflow
|
||||
- [troubleshooting.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/troubleshooting.md) — OpenClaw fix, env vars, common render errors
|
||||
+219
@@ -0,0 +1,219 @@
|
||||
---
|
||||
title: "Kanban Video Orchestrator — Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban"
|
||||
sidebar_label: "Kanban Video Orchestrator"
|
||||
description: "Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban"
|
||||
---
|
||||
|
||||
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
|
||||
|
||||
# Kanban Video Orchestrator
|
||||
|
||||
Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban. Use when the user wants to make ANY video — narrative film, product/marketing, music video, explainer, ASCII/terminal art, abstract/generative loop, comic, 3D, real-time/installation — and the work warrants decomposition into specialized profiles (writer, designer, animator, renderer, voice, editor, etc.) coordinated through a kanban board. Performs adaptive discovery to scope the brief, designs an appropriate team for the requested style, generates the setup script that creates Hermes profiles + initial kanban task, then helps monitor execution and intervene when tasks stall or fail. Routes scenes to whichever Hermes rendering / audio / design skill fits each beat (`ascii-video`, `manim-video`, `p5js`, `comfyui`, `touchdesigner-mcp`, `blender-mcp`, `pixel-art`, `baoyu-comic`, `claude-design`, `excalidraw`, `songsee`, `heartmula`, …) plus external APIs for TTS, image-gen, and image-to-video as needed.
|
||||
|
||||
## Skill metadata
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
| Source | Optional — install with `hermes skills install official/creative/kanban-video-orchestrator` |
|
||||
| Path | `optional-skills/creative/kanban-video-orchestrator` |
|
||||
| Version | `1.0.0` |
|
||||
| Author | ['SHL0MS', 'alt-glitch'] |
|
||||
| License | MIT |
|
||||
| Platforms | linux, macos, windows |
|
||||
| Tags | `video`, `kanban`, `multi-agent`, `orchestration`, `production-pipeline` |
|
||||
| Related skills | [`kanban-orchestrator`](/docs/user-guide/skills/bundled/devops/devops-kanban-orchestrator), [`kanban-worker`](/docs/user-guide/skills/bundled/devops/devops-kanban-worker), [`ascii-video`](/docs/user-guide/skills/bundled/creative/creative-ascii-video), [`manim-video`](/docs/user-guide/skills/bundled/creative/creative-manim-video), [`p5js`](/docs/user-guide/skills/bundled/creative/creative-p5js), [`comfyui`](/docs/user-guide/skills/bundled/creative/creative-comfyui), [`touchdesigner-mcp`](/docs/user-guide/skills/bundled/creative/creative-touchdesigner-mcp), [`blender-mcp`](/docs/user-guide/skills/optional/creative/creative-blender-mcp), [`pixel-art`](/docs/user-guide/skills/bundled/creative/creative-pixel-art), [`ascii-art`](/docs/user-guide/skills/bundled/creative/creative-ascii-art), [`songwriting-and-ai-music`](/docs/user-guide/skills/bundled/creative/creative-songwriting-and-ai-music), [`heartmula`](/docs/user-guide/skills/bundled/media/media-heartmula), [`songsee`](/docs/user-guide/skills/bundled/media/media-songsee), [`spotify`](/docs/user-guide/skills/bundled/media/media-spotify), [`youtube-content`](/docs/user-guide/skills/bundled/media/media-youtube-content), [`claude-design`](/docs/user-guide/skills/bundled/creative/creative-claude-design), [`excalidraw`](/docs/user-guide/skills/bundled/creative/creative-excalidraw), [`architecture-diagram`](/docs/user-guide/skills/bundled/creative/creative-architecture-diagram), [`concept-diagrams`](/docs/user-guide/skills/optional/creative/creative-concept-diagrams), [`baoyu-comic`](/docs/user-guide/skills/bundled/creative/creative-baoyu-comic), [`baoyu-infographic`](/docs/user-guide/skills/bundled/creative/creative-baoyu-infographic), [`humanizer`](/docs/user-guide/skills/bundled/creative/creative-humanizer), [`gif-search`](/docs/user-guide/skills/bundled/media/media-gif-search), [`meme-generation`](/docs/user-guide/skills/optional/creative/creative-meme-generation) |
|
||||
|
||||
## Reference: full SKILL.md
|
||||
|
||||
:::info
|
||||
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
|
||||
:::
|
||||
|
||||
# Kanban Video Orchestrator
|
||||
|
||||
Wrap any video request — from a 15-second product teaser to a 5-minute narrative
|
||||
short to a music video to an ASCII loop — in a Hermes Kanban pipeline that
|
||||
decomposes the work to specialized agent profiles.
|
||||
|
||||
This skill does **not** render anything itself. It is a meta-pipeline that:
|
||||
|
||||
1. **Scopes** the request through targeted discovery
|
||||
2. **Designs** an appropriate team (which roles, which tools per role) based on the style
|
||||
3. **Generates** a setup script that creates Hermes profiles, project workspace, and the initial kanban task
|
||||
4. **Hands off** to the director profile, which decomposes via the kanban
|
||||
5. **Monitors** execution, helps intervene when tasks stall or fail
|
||||
|
||||
The actual rendering happens inside the kanban once it's running, via whichever
|
||||
existing skills + tools fit the scenes — `ascii-video`, `manim-video`, `p5js`,
|
||||
`comfyui`, `touchdesigner-mcp`, `blender-mcp`, `songwriting-and-ai-music`,
|
||||
`heartmula`, external APIs, or plain Python with PIL + ffmpeg.
|
||||
|
||||
## When NOT to use this skill
|
||||
|
||||
- The video is one continuous procedural project that needs no specialists. Just write the code directly.
|
||||
- The user wants a quick one-shot conversion (e.g. "convert this mp4 to a GIF") — use ffmpeg directly.
|
||||
- The output is a static image, GIF, or audio-only artifact — use the matching specific skill (`ascii-art`, `gifs`, `meme-generation`, `songwriting-and-ai-music`).
|
||||
- The work fits a single existing skill cleanly (e.g. a pure ASCII video — just use `ascii-video`).
|
||||
|
||||
## Workflow
|
||||
|
||||
```
|
||||
DISCOVER → BRIEF → TEAM DESIGN → SETUP → EXECUTE → MONITOR
|
||||
```
|
||||
|
||||
### Step 1 — Discover (ask the right questions)
|
||||
|
||||
The discovery process is **adaptive**: ask only what is actually needed. Always
|
||||
start with three questions to identify the broad shape:
|
||||
|
||||
- **What is the video?** (one-sentence brief)
|
||||
- **How long?** (5-30s teaser / 30-90s short / 90s-3min explainer / 3-10min film / longer)
|
||||
- **What aspect ratio + target platform?** (1:1 / 9:16 / 16:9; X, IG, YouTube, internal, etc.)
|
||||
|
||||
From the answer, classify the style category. The style determines which
|
||||
follow-up questions to ask. **Do not ask all questions at once.** Ask 2-4 at a
|
||||
time, listen, then proceed. Make reasonable assumptions whenever the user
|
||||
implies an answer.
|
||||
|
||||
For complete intake patterns and per-style question banks, see
|
||||
**[references/intake.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/intake.md)**.
|
||||
|
||||
### Step 2 — Brief
|
||||
|
||||
Once enough is known, produce a structured `brief.md` using the template in
|
||||
`assets/brief.md.tmpl`. Stages:
|
||||
|
||||
1. **Concept** — the one-sentence pitch + emotional north star
|
||||
2. **Scope** — duration, aspect, platform, deadline
|
||||
3. **Style** — visual references, brand constraints, tone
|
||||
4. **Scenes** — beat-by-beat breakdown (durations, content, target tool)
|
||||
5. **Audio** — narration / music / SFX / silent (per scene if needed)
|
||||
6. **Deliverables** — file format, resolution, optional alternates (vertical cut, GIF, etc.)
|
||||
|
||||
Show the brief to the user for confirmation before designing the team. **The
|
||||
brief is the contract** — every downstream task references it.
|
||||
|
||||
### Step 3 — Team design
|
||||
|
||||
Pick role archetypes from the library that fit this video. **Compose, don't
|
||||
clone.** Most videos need 4-7 profiles. The director is always present; the
|
||||
rest are picked by what the brief actually requires.
|
||||
|
||||
For the role library and per-style team compositions, see
|
||||
**[references/role-archetypes.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/role-archetypes.md)**.
|
||||
|
||||
For mapping role → which Hermes skills + toolsets it loads, see
|
||||
**[references/tool-matrix.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/tool-matrix.md)**.
|
||||
|
||||
### Step 4 — Setup
|
||||
|
||||
Generate a setup script (`setup.sh`) and run it. The script:
|
||||
|
||||
1. Creates the project workspace (`~/projects/video-pipeline/<slug>/`)
|
||||
2. Copies any provided assets into `taste/`, `audio/`, `assets/`
|
||||
3. Creates each Hermes profile via `hermes profile create --clone`
|
||||
4. Writes per-profile `SOUL.md` (personality + role definition)
|
||||
5. Configures profile YAML (toolsets, always_load skills, cwd)
|
||||
6. Writes `brief.md`, `TEAM.md`, and `taste/` content
|
||||
7. Fires the initial `hermes kanban create` task assigned to the director
|
||||
|
||||
Use `scripts/bootstrap_pipeline.py` to generate setup.sh from a brief +
|
||||
team-design JSON. See **[references/kanban-setup.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/kanban-setup.md)**
|
||||
for the setup script structure, profile config patterns, and the critical
|
||||
"shared workspace" rule.
|
||||
|
||||
### Step 5 — Execute
|
||||
|
||||
Run `setup.sh`. Then provide the user with monitoring commands:
|
||||
|
||||
```bash
|
||||
hermes kanban watch --tenant <project-tenant> # live events
|
||||
hermes kanban list --tenant <project-tenant> # board snapshot
|
||||
hermes dashboard # visual board UI
|
||||
```
|
||||
|
||||
The director profile takes over from here, decomposing the work and routing
|
||||
tasks to specialist profiles via the kanban toolset.
|
||||
|
||||
### Step 6 — Monitor and intervene
|
||||
|
||||
Stay engaged — the kanban runs autonomously but a stuck task or bad output
|
||||
needs human (or AI) judgment.
|
||||
|
||||
Monitoring patterns: poll `kanban list` periodically, inspect any RUNNING task
|
||||
that exceeds its expected duration with `kanban show <id>`, and check
|
||||
heartbeats. When a worker's output fails review, the standard interventions are:
|
||||
|
||||
1. Comment on the worker's task with specific feedback (`kanban_comment`)
|
||||
2. Create a re-run task with the original as parent
|
||||
3. Adjust the brief's scope and let the director re-decompose
|
||||
|
||||
For diagnostic patterns, intervention recipes, and the "task is stuck"
|
||||
playbook, see **[references/monitoring.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/monitoring.md)**.
|
||||
|
||||
## Reference: worked examples
|
||||
|
||||
Six concrete pipelines covering very different video styles — narrative film,
|
||||
product/marketing, music video, math/algorithm explainer, ASCII video, real-time
|
||||
installation — showing how the same workflow yields very different teams and
|
||||
task graphs. See **[references/examples.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/examples.md)**.
|
||||
|
||||
## Critical rules
|
||||
|
||||
1. **Discovery before action.** Never start generating a brief or team without
|
||||
asking at least the three baseline questions. A bad brief cascades through
|
||||
the entire pipeline.
|
||||
|
||||
2. **Match the team to the video.** Don't reuse the same 4-profile setup for
|
||||
every job. A music video that doesn't have a beat-analysis profile will
|
||||
misfire. A narrative film that doesn't have a writer profile will produce
|
||||
incoherent scenes. See `references/role-archetypes.md`.
|
||||
|
||||
3. **One workspace per project.** All profiles for a given video share the same
|
||||
`dir:` workspace. Tasks pass artifacts via shared filesystem and structured
|
||||
handoffs. **Every** `kanban_create` call passes
|
||||
`workspace_kind="dir"` + `workspace_path="<absolute project path>"`.
|
||||
|
||||
4. **Tenant every project.** Use a project-specific tenant
|
||||
(`--tenant <project-slug>`). Keeps the dashboard scoped and prevents
|
||||
cross-pollination with other ongoing kanbans.
|
||||
|
||||
5. **Respect existing skills.** When a scene fits an existing skill, the
|
||||
relevant renderer should load that skill via `--skill <name>` on its task
|
||||
or `always_load` in its profile. Do not re-derive what a skill already
|
||||
provides.
|
||||
|
||||
6. **The director never executes.** Even with the full `kanban + terminal +
|
||||
file` toolset, the director's `SOUL.md` rules forbid it from executing
|
||||
work itself. It decomposes and routes only — every concrete task becomes
|
||||
a `hermes kanban create` call to a specialist profile. The
|
||||
`kanban-orchestrator` skill spells this out further.
|
||||
|
||||
7. **Don't over-decompose.** A 30-second product video does NOT need 20 tasks.
|
||||
Aim for the smallest task graph that still parallelizes well and exposes the
|
||||
right human-review gates.
|
||||
|
||||
8. **Verify API keys BEFORE firing.** External APIs (TTS, image-gen,
|
||||
image-to-video) need keys in `~/.hermes/.env` or the user's secret store.
|
||||
A worker that hits a missing-key error wastes a task slot. The setup
|
||||
script's `check_key` helper aborts cleanly if a required key is missing.
|
||||
|
||||
## File map
|
||||
|
||||
```
|
||||
SKILL.md ← this file (workflow + rules)
|
||||
references/
|
||||
intake.md ← discovery question banks per style
|
||||
role-archetypes.md ← role library (writer, designer, animator, …)
|
||||
tool-matrix.md ← skill + toolset mapping per role
|
||||
kanban-setup.md ← setup script structure & profile config
|
||||
monitoring.md ← watch + intervene patterns
|
||||
examples.md ← six worked pipelines
|
||||
assets/
|
||||
brief.md.tmpl ← brief skeleton
|
||||
setup.sh.tmpl ← setup script skeleton
|
||||
soul.md.tmpl ← profile personality skeleton
|
||||
scripts/
|
||||
bootstrap_pipeline.py ← generate setup.sh from brief + team JSON
|
||||
monitor.py ← polling + intervention helpers
|
||||
```
|
||||
@@ -0,0 +1,147 @@
|
||||
---
|
||||
title: "Meme Generation — Generate real meme images by picking a template and overlaying text with Pillow"
|
||||
sidebar_label: "Meme Generation"
|
||||
description: "Generate real meme images by picking a template and overlaying text with Pillow"
|
||||
---
|
||||
|
||||
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
|
||||
|
||||
# Meme Generation
|
||||
|
||||
Generate real meme images by picking a template and overlaying text with Pillow. Produces actual .png meme files.
|
||||
|
||||
## Skill metadata
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
| Source | Optional — install with `hermes skills install official/creative/meme-generation` |
|
||||
| Path | `optional-skills/creative/meme-generation` |
|
||||
| Version | `2.0.0` |
|
||||
| Author | adanaleycio |
|
||||
| License | MIT |
|
||||
| Platforms | linux, macos, windows |
|
||||
| Tags | `creative`, `memes`, `humor`, `images` |
|
||||
| Related skills | [`ascii-art`](/docs/user-guide/skills/bundled/creative/creative-ascii-art), `generative-widgets` |
|
||||
|
||||
## Reference: full SKILL.md
|
||||
|
||||
:::info
|
||||
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
|
||||
:::
|
||||
|
||||
# Meme Generation
|
||||
|
||||
Generate actual meme images from a topic. Picks a template, writes captions, and renders a real .png file with text overlay.
|
||||
|
||||
## When to Use
|
||||
|
||||
- User asks you to make or generate a meme
|
||||
- User wants a meme about a specific topic, situation, or frustration
|
||||
- User says "meme this" or similar
|
||||
|
||||
## Available Templates
|
||||
|
||||
The script supports **any of the ~100 popular imgflip templates** by name or ID, plus 10 curated templates with hand-tuned text positioning.
|
||||
|
||||
### Curated Templates (custom text placement)
|
||||
|
||||
| ID | Name | Fields | Best for |
|
||||
|----|------|--------|----------|
|
||||
| `this-is-fine` | This is Fine | top, bottom | chaos, denial |
|
||||
| `drake` | Drake Hotline Bling | reject, approve | rejecting/preferring |
|
||||
| `distracted-boyfriend` | Distracted Boyfriend | distraction, current, person | temptation, shifting priorities |
|
||||
| `two-buttons` | Two Buttons | left, right, person | impossible choice |
|
||||
| `expanding-brain` | Expanding Brain | 4 levels | escalating irony |
|
||||
| `change-my-mind` | Change My Mind | statement | hot takes |
|
||||
| `woman-yelling-at-cat` | Woman Yelling at Cat | woman, cat | arguments |
|
||||
| `one-does-not-simply` | One Does Not Simply | top, bottom | deceptively hard things |
|
||||
| `grus-plan` | Gru's Plan | step1-3, realization | plans that backfire |
|
||||
| `batman-slapping-robin` | Batman Slapping Robin | robin, batman | shutting down bad ideas |
|
||||
|
||||
### Dynamic Templates (from imgflip API)
|
||||
|
||||
Any template not in the curated list can be used by name or imgflip ID. These get smart default text positioning (top/bottom for 2-field, evenly spaced for 3+). Search with:
|
||||
```bash
|
||||
python "$SKILL_DIR/scripts/generate_meme.py" --search "disaster"
|
||||
```
|
||||
|
||||
## Procedure
|
||||
|
||||
### Mode 1: Classic Template (default)
|
||||
|
||||
1. Read the user's topic and identify the core dynamic (chaos, dilemma, preference, irony, etc.)
|
||||
2. Pick the template that best matches. Use the "Best for" column, or search with `--search`.
|
||||
3. Write short captions for each field (8-12 words max per field, shorter is better).
|
||||
4. Find the skill's script directory:
|
||||
```
|
||||
SKILL_DIR=$(dirname "$(find ~/.hermes/skills -path '*/meme-generation/SKILL.md' 2>/dev/null | head -1)")
|
||||
```
|
||||
5. Run the generator:
|
||||
```bash
|
||||
python "$SKILL_DIR/scripts/generate_meme.py" <template_id> /tmp/meme.png "caption 1" "caption 2" ...
|
||||
```
|
||||
6. Return the image with `MEDIA:/tmp/meme.png`
|
||||
|
||||
### Mode 2: Custom AI Image (when image_generate is available)
|
||||
|
||||
Use this when no classic template fits, or when the user wants something original.
|
||||
|
||||
1. Write the captions first.
|
||||
2. Use `image_generate` to create a scene that matches the meme concept. Do NOT include any text in the image prompt — text will be added by the script. Describe only the visual scene.
|
||||
3. Find the generated image path from the image_generate result URL. Download it to a local path if needed.
|
||||
4. Run the script with `--image` to overlay text, choosing a mode:
|
||||
- **Overlay** (text directly on image, white with black outline):
|
||||
```bash
|
||||
python "$SKILL_DIR/scripts/generate_meme.py" --image /path/to/scene.png /tmp/meme.png "top text" "bottom text"
|
||||
```
|
||||
- **Bars** (black bars above/below with white text — cleaner, always readable):
|
||||
```bash
|
||||
python "$SKILL_DIR/scripts/generate_meme.py" --image /path/to/scene.png --bars /tmp/meme.png "top text" "bottom text"
|
||||
```
|
||||
Use `--bars` when the image is busy/detailed and text would be hard to read on top of it.
|
||||
5. **Verify with vision** (if `vision_analyze` is available): Check the result looks good:
|
||||
```
|
||||
vision_analyze(image_url="/tmp/meme.png", question="Is the text legible and well-positioned? Does the meme work visually?")
|
||||
```
|
||||
If the vision model flags issues (text hard to read, bad placement, etc.), try the other mode (switch between overlay and bars) or regenerate the scene.
|
||||
6. Return the image with `MEDIA:/tmp/meme.png`
|
||||
|
||||
## Examples
|
||||
|
||||
**"debugging production at 2 AM":**
|
||||
```bash
|
||||
python generate_meme.py this-is-fine /tmp/meme.png "SERVERS ARE ON FIRE" "This is fine"
|
||||
```
|
||||
|
||||
**"choosing between sleep and one more episode":**
|
||||
```bash
|
||||
python generate_meme.py drake /tmp/meme.png "Getting 8 hours of sleep" "One more episode at 3 AM"
|
||||
```
|
||||
|
||||
**"the stages of a Monday morning":**
|
||||
```bash
|
||||
python generate_meme.py expanding-brain /tmp/meme.png "Setting an alarm" "Setting 5 alarms" "Sleeping through all alarms" "Working from bed"
|
||||
```
|
||||
|
||||
## Listing Templates
|
||||
|
||||
To see all available templates:
|
||||
```bash
|
||||
python generate_meme.py --list
|
||||
```
|
||||
|
||||
## Pitfalls
|
||||
|
||||
- Keep captions SHORT. Memes with long text look terrible.
|
||||
- Match the number of text arguments to the template's field count.
|
||||
- Pick the template that fits the joke structure, not just the topic.
|
||||
- Do not generate hateful, abusive, or personally targeted content.
|
||||
- The script caches template images in `scripts/.cache/` after first download.
|
||||
|
||||
## Verification
|
||||
|
||||
The output is correct if:
|
||||
- A .png file was created at the output path
|
||||
- Text is legible (white with black outline) on the template
|
||||
- The joke lands — caption matches the template's intended structure
|
||||
- File can be delivered via MEDIA: path
|
||||
Reference in New Issue
Block a user